Spell Recoil (3.5e Feat)

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Author: Leziad (talk)
Date Created: 11th January 2019
Status: Finished
Editing: Clarity edits only please
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Spell Recoil [General] "Kaufman the Mad made the jump by firing his scorching ray at the ground."Prerequisites: Must be able cast a 1st level spell.Benefit: Whenever you cast a non-harmless targeted spell, a ray spell or an area of effect spell you may move 5 ft x it spell level away from the target/area. This movement does not provoke an attack of opportunity. The movement happen before the spell resolve, but the range of the spell is calculated according to your original position.



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Leziad's Homebrew (4431 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteMust be able cast a 1st level spell. +
RatingUndiscussed +
SummaryYou move in the opposite direction of any spells you cast. +
TitleSpell Recoil +
TypeGeneral +