Spell School Defense (3.5e Feat)
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Spell School Defense [General]
Benefit: As you select this feat you must choose a school, you gain a +2 bonus on all saving throws against spell or spell-like abilities from that school and gain a +3 bonus to spellcraft checks to identify spells from the chosen school. Additionally your study of the school grant your minor benefits based on the chosen school:
Abjuration: You gain a +2 bonus on dispel check and counterspell check, your spells are harder to dispel, increasing the dispel DC of your spell by 2.
Conjuration: You gain a +2 bonus on AC and saving throws against summoned creatures.
Divination: If you succeed on a saving throws against a divination effect, you become aware of it as per detect scrying.
Enchantment: You roll twice when you are Confused, taking the result of your choice. Additionally you gain a +3 bonus on any secondary saving throws or Charisma checks made to resist the effect of any [charm] or [compulsion] spell you are under.
Evocation: Whenever you take damage from a spell or spell-like ability you may spend an immediate action to reduce the damage by half your character level.
Illusion: As a move action you can interact with all illusions within 20 feet.
Necromancy: You gain negative energy resistance 5, or positive energy resistance 5 if you are healed by negative energy.
Transmutation: Whenever you are affected by a transmutation spell you may heal yourself 2 points per level of the spell.
Special: This feat count as spell focus (chosen school) for the purpose of meeting prerequisites.
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Article Balance | Moderate + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | You know how to defend yourself particularly well against certain schools. + |
Title | Spell School Defense + |
Type | General + |