Steamdoll (3.5e Race)

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Author: Eiji-kun (talk)
Date Created: 9-26-11
Status: Complete
Editing: Clarity edits only please
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In the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity. It is said that after creating the eijilundian plushies, Sol Eiji traveled the cosmos making experimentations on new construct designs, which Dawn Plushies are one of them. However some of the dawn plushie eggs fell into the sea, and adapted to their surroundings by transforming their inner fire into a source of boiling the water, forming jets of steam in their wake. They are possessed of fantastic wanderlust and speed when dealing with underwater combat, as well as producing powerful vapor clouds above the surface.


To most creatures, plushies seem incurably mad but it is merely a complicated and roundabout way of doing things. A plushie may set his mind on a goal, and perform a series of unrelated tasks which somehow in the end result in the fulfillment of its desires. Of course, it rarely is able to express this in any way non-plushies are able to understand, so it carries on with self-satisfaction, knowing alone what it is up to.

Compared to their eijilundian kin, steamdolls seem a tad more serious, for a given messure of seriousness. They are curious in all things and love exploring and action, developing sports and reckless stunts for entertainment. Nomadic in nature, they rarely settle down but leave evidence of their passing whereever they go.

Physical Description[edit]

Steamdolls are the most unique of the plushie subraces in that they do not have the typical racial weakness to water. Indeed, if anything, they revel in it with bodies made of soft rubbery waterproof materials. Their bodies are filled with many deflated pockets which can expand and contract and which cause steamdolls to puff up like a pufferfish. Vents exist on small wing-like flaps on their back, shoulders, and chest to emit boiling hot steam which jets them along at high speed. They possess small "horns" or "helmets" of hard plastic or shell-like material on their head to help push through water resistance. Besides these changes they are much like their landbound kin, animated dolls approximately 2' tall coming in various styles with the 'Eiji' model being most common. Because they are often literally mass produced, they are difficult to tell apart. Plushies do not seem to have any difficulty however, picking up on subtle clues, magical signatures, and other markings. Their bodies are partially mutable to allow for facial expressions and other actions where hard unyielding plastic eyes and sown mouths may not allow. Most lack true hands but their stubs acting as hands still manage to grapple onto things. This is an extraordinary force.

Steamdolls reproduction differs from their Eijilundian kin. They form within magic-infused underwater volcanos in crystaline eggs. The exact nature of how these eggs form is a bit of a mystery. Two plushies seem to perform magical rituals to summon these eggs into being within any active volcanic source. Once ejected they eventually hatch and are adopted by one or more plushies into a family. Dawn plushies are hatched with basic knowledge and language instincts, and with their rapid learning capability quickly settle into civilization.


Steamdolls are wanderers, traders, and explorers filled with curiosity. They spread everywhere they possibly can and involve themselves in all things, and leave evidence of their passing in surprisingly rapidly constructed homes which are left behind and later returned to. This proves beneficial as they multiply rapidly and soon all homes are filled, forcing further expansion into parts unknown. Like dawn plushies, steamdolls are also known to be secretive amongst themselves, communicating in their difficult cypher language Plushese, forming secret clubs and societies, and making other suspicious activities. Some suspect they have possibly malicious long term goals, but their racial wanderlust and chaotic natures seem to suggest otherwise. They work closely with dawn plushies, and treat other races with benign friendship and mercantile-oriented mindset.


Typically chaotic, though those which take up mercantile habits end up true neutral and often speak common much more often.


Steamdolls exist everywhere, having spread all over the world. The largest amount remain near their ancestrial home, a pool of coral and life around the equator of the realm of Dawn, within the Ring of Fire.


Steamdolls worship their creator God-King Lord Eiji, who is indeed a plushie himself. The aforementioned king has a direct avatar who takes personal interest in the lives of the steamdolls, though he primarly works as an advisor in modern times. For steamdolls, there is no need for faith for their god walks on the earth. Every so often steamdolls may worship other powers, typically beings of invention, fire, and chaos.


Common and Plushese. Plushese is actually Common, but the words seem nonsensical. Instead meaning is conveyed though vague metaphors and body signals, so "I need scissors, 61!" is a perfect way to ask how to pass the salt.


Steamdoll adopt the names of their doll's model, generally, and are given serial numbers. The default plushie, modeled after Lord Eiji, is the Eiji Plushie who is named Eiji. While plushies seem to know the difference between all the various Eijis in the world, others tend to get confused. Since calling a plushie "Hey #45651" is cumbersome, they adopt nicknames when addressing other races.

Racial Traits[edit]

  • -2 Dexterity, -2 Intelligence, -2 Wisdom, +2 Charisma: As charming and magically powerful as normal plushies, steamdolls are much more rotund and have less mobility, especially on land. They also seem to have less of a knack for technology, prefering to borrow from others. However the same steam-puff processes which make them rotund also make them stronger than the average plushie.
  • Construct (Aquatic, Living Construct, Fire, Plushie): While they can be created, plushies have their own soul and free will. Fire is a part of their being. As such Plushies are immune to fire damage, but take double damage from cold. They are also effected by spells and abilities that affect Fire creatures, such as certain turning abilities.
  • Small: As a small-sized creature, a plushie gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. However, see below.
  • Puff Up (Ex): Steamdolls can puff up their bodies, making themselves seem longer than they are. They treat themselves as one size larger for everything except the size of weapons they can wield and reach, when beneficial. This ability stacks with any size changes they have.
  • Steamdoll base land speed is 20 feet. Their swim speed is 60 feet.
  • Light Fortification (Ex): Lacking actual organs is a boon. A steamdoll has a 25% chance to negate a critical hit.
  • Geolocation (Ex): Steamdolls are never lost, they always know where they are in relation to any landmark or place they have been before.
  • Living Construct Traits (Ex): Unlike other constructs, plushies have a constitution score. As a living construct it does not gain bonus hit points by size, but rather through constitution as other living creatures. They do not have low-light vision, and are not immune to mind-influencing effects. They have an immunity to poison, sleep effects, paralysis, disease, sickening, nausea, fatigue, exhaustion, and energy drain. They cannot heal damage naturally, and take half benefit from positive energy cure spells. However they take full benefit from the repair series of spells. They are subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death and necromancy effects. When reduced to 0 hit points, a living construct is disabled, just like a living creature, and when its hit points is less than 0 and greater than -10 it is inert. It is unconcious and helpless, but stable. They may be raised and ressurrected as normal, and have no need to eat, sleep, or breathe, though they may benefit from consumables. Though they do not need to sleep, they must still rest for 8 hours before preparing spells, as normal.
  • Do Not Use in Dryer: Steamdolls work fine in water but suffer in arid environments. While they do not breath, a steamdoll must remain moist or they lose access to their puff up, steam breath, and steam balloon abilities. They lose moisture if they take dessication damage, spend 24 hours without water in normal environments, and spend 1 hour without water in arid environments.
  • Magical Lifeforce: Dispel magic and antimagic fields have a negative effect on plushies. When hit with any dispel magic, make a Will saving throw vs becoming fatigued (or exhausted if they were already fatigued). An antimagic field incurs a save vs exhaustion every round until they leave the area, and mage's disjunction becomes a save vs sleep. These effects bypass their usual immunities due to race. Plushies know the power magic cancellation has on them and fear it.
  • Steam Balloon (Ex): A steamdoll can make themselves extraordinarly lightweight when needed. They never take fall damage, and can slow their decent to 60 feet a round as if using feather fall. This is a free action.
  • Steam Breath (Ex): Steamdolls lack the explosive abilities of their Eijilundian kin, replacing it instead with a cone of steam which they can emit from their bodies. The steam burst deals 1d6 fire damage +1 for every HD they possess out in a 15 ft cone, Reflex save for half DC 10 + 1/2 HD + Cha. Unlike normal fire damage it is formed from hot water and ignores fire resistance, while fire immunity halves the damage, and the attack can be used underwater without penalty. They may use this ability every 1d4 rounds and is functionally equal to eijilundian plushie's "go boom" ability.
  • Steam Jet (Ex): Once per hour, a Steamdoll can move up to x10 their normal speed by jetting away on a blast of steam. The ability refreshes once per encounter while underwater or otherwise with easy constant access to a large amount of water.
  • Steamdolls have a +6 bonus on Jump checks, using their steam jets to propel themselves.
  • Spell-Like Ability: (1 + Cha modifier)/day—prestidigitation. Caster level 1st; save DC 10 + plushie’s Cha modifier + spell level.
  • Automatic Languages: Common and Plushese.
  • Bonus Languages: Aquan, Draconic, Gnome, Goblin, Halfling, Ignan, and Sylvan.
  • Favored Class: Barbarian or Sorcerer.
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics[edit]

Table: Eijilund Plushie Random Starting Ages
Adulthood Simple Moderate Complex
1 year +1d4 +1d6 +2d4
Table: Eijilund Plushie Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 100 years 200 years +N/A years*
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

*In actuality plushies seem to be immortal. Old plushies simple vanish at whatever time they seem to become bored with the world. What happens to those plushies in uncertain, and the plushies are mute on the subject if they ever actually die.

Table: Eijilund Plushie Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Either 1' 0" +3d6 5 lb. × (x1d3) lb.

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Eiji-kun's Homebrew (5477 Articles)
Facts about "Steamdoll (3.5e Race)"
AuthorEiji-kun +
Effective Character Level1 +
Favored ClassBarbarian + and Sorcerer +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments-2 Dexterity +, -2 Intelligence +, -2 Wisdom + and +2 Charisma +
RatingUndiscussed +
SizeSmall +
SubtypeAquatic +, Fire + and Plushie +
SummaryIn the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity. +
TitleSteamdoll +
TypeConstruct +