Still Teleport (3.5e Feat)
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Still Teleport [Fighter]
Prerequisites: Stand Still, Mage SlayerCABenefit: If an enemy uses an ability with the Teleportation descriptor, you may make a Stand Still attempt against them as though they had moved within your threatened areas. If they fail the Reflex save, the ability fails and the action they used to teleport is wasted.
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Facts about "Still Teleport (3.5e Feat)"
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | Stand Still + and Mage SlayerCA + |
Rated By | Tarkisflux + |
Rating | Rating Pending + |
Summary | Your mastery of the battlefield and knowledge of countering enemy magics is so complete that you can even stop teleporters from getting away from you. + |
Title | Still Teleport + |
Type | Fighter + |