Still Teleport (3.5e Feat)

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Author: Ghostwheel (talk)
Date Created: November 11, 2009
Status: Complete
Editing: Clarity edits only please
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Still Teleport [Fighter] Prerequisites: Stand Still, Mage SlayerCABenefit: If an enemy uses an ability with the Teleportation descriptor, you may make a Stand Still attempt against them as though they had moved within your threatened areas. If they fail the Reflex save, the ability fails and the action they used to teleport is wasted.



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Ghostwheel's Homebrew (373 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteStand Still + and Mage SlayerCA +
Rated ByTarkisflux +
RatingRating Pending +
SummaryYour mastery of the battlefield and knowledge of countering enemy magics is so complete that you can even stop teleporters from getting away from you. +
TitleStill Teleport +
TypeFighter +