Stopping Power (3.5e Maneuver)

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Author: SecondDeath777 (talk)
Co-Authors: Eiji-kun
Date Created: 14 November 2017
Status: Probably finished.
Editing: Clarity edits only please
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Stopping Power
Iron Heart (Counter)
Level: 9
Prerequisite: Five Iron Heart maneuvers
Initiation Action: 1 immediate action
Range: See text
Target: See text
Duration: Instantaneous
Saving Throw: None
The god sought to doom you, but through your ferocity, refusal to taste defeat, and all those ranks you took in badass, you punch his spell back into nothingness. Like, with your fist. Against divine will. Mortal dude hand vs wrath of god. Yeah, you're gonna be bragging about this one for years.

Cancel any one effect that either targets you, places you in its area of effect, or otherwise subjects you to its clauses as though it were never activated or triggered. The originator of the effect does not actually get any resources back, nor does this maneuver rewind time; the attack/spell/falling damage/disease/etc. is still expended. You may still allow some parts of the effect to remain, such as a character moving for a charge, but the brunt of the effects tend to be cancelled.

If this maneuver cancels out a particularly extreme effect, like a deity's Alter Reality ability or a natural disaster, it is burned out for the day, and cannot be refreshed or used again for 24 hours.

Note: This maneuver's wording doesn't technically stop you, but your DM is very much allowed to stop you from doing things like cancelling out The Sun.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesIron Heart

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceVery High +
AuthorSecondDeath777 + and Eiji-kun +
DisciplineIron Heart +
Identifier3.5e Maneuver +
Level9 +
Rated ByLuigifan18 + and Foxwarrior +
RatingRating Pending +
SummaryHard cancel anything. ANYTHING. +
TitleStopping Power +
TypeCounter +