Stopping Power (3.5e Maneuver)
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Iron Heart (Counter) | |
Level: | 9 |
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Prerequisite: | Five Iron Heart maneuvers |
Initiation Action: | 1 immediate action |
Range: | See text |
Target: | See text |
Duration: | Instantaneous |
Saving Throw: | None |
Cancel any one effect that either targets you, places you in its area of effect, or otherwise subjects you to its clauses as though it were never activated or triggered. The originator of the effect does not actually get any resources back, nor does this maneuver rewind time; the attack/spell/falling damage/disease/etc. is still expended. You may still allow some parts of the effect to remain, such as a character moving for a charge, but the brunt of the effects tend to be cancelled.
If this maneuver cancels out a particularly extreme effect, like a deity's Alter Reality ability or a natural disaster, it is burned out for the day, and cannot be refreshed or used again for 24 hours.
Note: This maneuver's wording doesn't technically stop you, but your DM is very much allowed to stop you from doing things like cancelling out The Sun.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Iron Heart
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