Sundial Twist Kick (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: July 22, 2011
Status: Complete
Editing: Clarity edits only please
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Sundial Twist Kick
Setting Sun (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: Melee attack
Target: One creature
Duration: Instantaneous

Although your first attack didn’t finish the opponent, your momentum allows you to swing around with a raised foot, bringing your heel into his chin with deadly force.

You may initiate this maneuver after any melee attack whether successful or not (even an attack of opportunity) by taking an immediate action. Upon initiation of this maneuver, you may make a single melee attack at your highest Base Attack Bonus. If the previous attack that allowed you to execute this maneuver was not a successful hit and the one granted to you by the maneuver is, the latter deals double damage.

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSetting Sun

ThunderGod Cid's Homebrew (372 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineSetting Sun +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryFollow up melee attack with roundabout kick, deal double damage if previous attack missed. +
TitleSundial Twist Kick +
TypeCounter +