Talk:Axe Mastery (3.5e Feat)
Broken[edit]
Before anyone says it, "it's wizard level" isn't justification. This feat is... ew. The ignoring half hardness and DR, that's powerful, that's cool... but then it gets two more powers that are off the chain. You get bloody vorpal, which has its own problems but I can say is certainly not balanced for 1st level when you can obtain this feat. And then you got eternal wraithstrike. The damage penalty doesn't really matter because you'll be power attacking like mad, and I know the power attack damage vastly exceeds the AC ignored in a touch attack.
Yuck, this is way too much. -- Eiji-kun 05:58, 3 September 2011 (UTC)
- +1 in general, but +9000 to the first sentence. I'd probably toss the wraithstrike, lock the vorpal behind a 10 point BAB gate, and then let both bonuses apply simultaneously. Not sure it's the best of all plans, but something should be changed here and that's the first to mind. - Tarkisflux Talk 06:23, 3 September 2011 (UTC)
- Half of the point of this style of feat was to give you several options that could not be used simultaneously, so I could not take your suggestion, Tarkisflux. --Foxwarrior 19:23, 3 September 2011 (UTC)
- I get that, its one at a time, but the problem is you have one appropriate ability and two completely broken options. -- Eiji-kun 20:46, 3 September 2011 (UTC)
Fixed?[edit]
I was wandering by and it looks like you changed things for the better. Cool. However the last one confuses me. If you miss but hit within 5 you hit their armor. And then what? I feel something is missing there. I'd say "he meant sunder your armor" but the only problem is you can't sunder armor (and who knows the hardness and hp of their armor anyway?). If I could be sure what it does, I'll rate it. -- Eiji-kun (talk) 07:23, 14 December 2013 (UTC)
- Well, SRD:Chainmail does list HP and Hardness. Saying that the armor is "Sundered" might be more confusing, since Sundering entails a series of steps, none except for the last one of which is desired here. --Foxwarrior (talk) 07:41, 14 December 2013 (UTC)
- I'm pretty sure the rules don't specify any penalties for damaged armor, and things usually fail to function when entirely depleted of hit points. --Foxwarrior (talk) 08:31, 14 December 2013 (UTC)
- Maybe you should apply your own status to this function of the feat then. Be like "You miss them but hit their armor (if any) reducing its AC by X until its repaired". It could be perma-destroyed, but probably not (it'd have the same problems as sundering one's own loot then). That way you hit them, their AC goes down, this helps both you and your team, and you can still loot afterwards. Give it a craft check to restore the lost AC or something. -- Eiji-kun (talk) 08:46, 14 December 2013 (UTC)
- I totally don't think a feat is a good place to put a hotfix for armor destruction mechanics. --Foxwarrior (talk) 07:15, 6 July 2016 (UTC)