Talk:Improved Hit Die (3.5e Feat)

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Ratings[edit]

RatedNeutral.png ThunderGod Cid is neutral on this article and rated it 2 of 4.
Not even being universally available to characters of any HD and then bumping it up a step or something is not good, but the deal-breaker is what Havvy said: the generic Improved Toughness Feat already does the same thing, but better. This is barely an improvement on regular Toughness, if at all. That is damning.
RatedNeutral.png Havvy is neutral on this article and rated it 2 of 4.
This is very meh, especially in comparison to Improved Toughness.

Spelling

Before any one says it, yes, I know I misspelled the name.

"The difference between bravery and stupidity is if the plan works" - Newrok Shadowblade, Saint of Creation in Shadowgate 18:00, August 2, 2010 (UTC)

You mispelled a lot of other things too. Use a spellchecker beforehand, please. Surgo 18:30, August 2, 2010 (UTC)
  • misspelled.--Quey 23:56, 10 September 2012 (UTC)

Balance[edit]

Okay, the balance is not for a monk like class, but according to the wiki guidelines that I seen, this is the lowest level balance, and this feat should be extraordinarily easy to put in. I put this in with my game group, and we've had no problems with it. -- Dukelzan

The balance is fine with me. For the most part the gain is only +1 per level average, +2 if you're doing max hp and not rolled. It's like Improved Toughness, but stacks with Imp. Toughness. And while it's nice, Imp. Toughness is still pretty monk level, maybe fighter at best. -- Eiji Hyrule 23:22, August 20, 2010 (UTC)
It was set up for if you use max hit points or if you roll the die. My game group has you roll the die, but you can't take less then 1/2 the die (i.e. you need at least a 3 on a D6). The idea is to increase the possible maximum to the character’s HP. -- Dukelzan
The only concern I have is for things based off HD, but that can easily be corrected by saying that for all intents and purposes, the 2d8 are a single HD. --Undead_Knave (talk) 23:11, 12 January 2015 (UTC)

Can Undead take this?[edit]

See above. The Dire Reverend 22:21, 10 September 2012 (UTC)

Under a strict reading of the rules, any creature can take it, but it only applies to classes, which racial levels are not. So it'll help undead with class levels, but not the majority of them. Of course, there's no reason to not allow this to work with racial levels.

Improvements[edit]

Two changes I want to make. One, this is moderate really, not low. The other is that 2d8 plays hell with HD calculations, it should be expressed as a d16. Does anyone object to me making these mechanical changes? -- Eiji-kun (talk) 14:47, 29 July 2015 (UTC)

A d16 has an average of 8.5 and 2d8 have an average of 9. If the players are taking average hp each level or max hp, then it doesn't make a difference. If players are rolling, the standard deviation change sucks (2d8 evens out more nicely). Maybe add an addendum that they can roll 2d8 instead of a d16 if they roll hp. --Aarnott (talk) 16:05, 29 July 2015 (UTC)
That can be done. -- Eiji-kun (talk) 16:08, 29 July 2015 (UTC)
Alright, making the changes offical now. -- Eiji-kun (talk) 07:16, 28 August 2015 (UTC)
NeutralThunderGod Cid + and Havvy +