Talk:Ninja (3.5e Class)

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RatedFavor.png Tarkisflux favors this article and rated it 4 of 4!
It's a very nice VH ninja with flavorful, conceptually appropriate abilities and an easy resource management setup. And while it uses some non-standard and uncommon ability setups, it has lines in it to help keep it from getting the prestige class shaft as a result. It's a ninja that would keep feeling like a ninja even if you PrC out, and I appreciate that very much.
RatedFavor.png Eiji-kun favors this article and rated it 4 of 4!
Would I be biased for rating this? Oh well, I like it, after all ninjas are now viable. In fact, I'll probably be stealing a few bits for Shinobi. You had good ideas, jah.
RatedLike.png ThunderGod Cid likes this article and rated it 3 of 4.
I think I personally would have preferred the use of the Tome Assassin's Death Attack mechanic for both the mechanical effectiveness of it and the fluff it presents. That said, this is a nice class with plenty of options to keep the player engaged and interested. I like options, and I like ninjas, so this seems a no-brainer.
RatedFavor.png Leziad favors this article and rated it 4 of 4!
This and the shiobi are two great class. Much better than the DnD Ninja. 4/4 from me.
RatedFavor.png The-Marksman favors this article and rated it 4 of 4!
That's an awesomely well done Ninja class!

Int vs Wis[edit]

I've decided to try to move the ki powers and DCs from Wis-based to Int-based. This can either reduce or increase MAD, depending on how you build the character. The class is meant to be a rogue or rogue replacement and thus demands high Intelligence to get the skill points needed to fulfill that role. But with a Wisdom-based class you could choose to build based on feats like Insightful Strike and get a lot of mileage out of that, ignoring Dexterity entirely. I feel like Ninjas should be more focused on dex and less on crits, so I've made the stat change here from Wis to Int. Surgo (talk) 02:43, 22 February 2016 (UTC)

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