Tarantula (3.5e Monster)
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|Hit Dice:||1/2d8 (8 hp)|
|Speed:||30 ft, climb 15 ft.|
|Armor Class:||17 (+3 dex, +4 size), touch 17, flat-footed 14|
|Attack:||Bite +7 melee (1d2–4 plus poison, 20/x2)|
|Full Attack:||Bite +7 melee (1d2–4 plus poison, 20/x2)|
|Space/Reach:||1 ft/0 ft|
|Special Qualities:||Darkvision 60 ft., Tremorsense 60 ft, Vermin traits|
|Saves:||Fort +2, Ref +3, Will +0|
|Abilities:||Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2|
|Skills:||Climb +11, Hide +15, Jump –4*, Spot +4*|
|Organization:||Solitary or Colony (8–16)|
|Alignment:||Always True Neutral|
A hairy spider crawls up your leg. Oh god!
Tarantulas comprise a group of large and often hairy arachnids, not as big as even the smallest monstrous spider but still very large for a normal insect. They're small, hairy, and generally advanced as far as spiders go. They do possess web spinners in their feet, but they cannot be used for combat placing them in the roll of "hunting spider".
Tarantulas are usually ambush predators, and shy away from anything too big to handle.
Tremorsense (Ex): A tarantula can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the tarantula’s webs.
Skills: Tarantulas have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A tarantula can always choose to take 10 on Climb checks, even if rushed or threatened. Tarantulas use either their Strength or Dexterity modifier for Climb checks, whichever is higher. They also have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks.
Tarantulas may be used as familiars, in which case it has the alignment of its owner and gains an intelligence score (with skills and feats as a part of it), but loses its mindless trait from being a vermin. It still gains a +4 racial bonus against mind-affecting effects. It can speak to spiders and scorpions with Speak with Animals of its Kind, though they may not have much to say. Tarantulas give +3 on Climb checks.