Toxic Magic (3.5e Feat)
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Toxic Magic [Innate]
Your magic is poisonous, causing those affected by it to sicken and die.
Benefits: This is an innate feat that scales with your levels in supernatural classes.
- Level 0: You gain +4 to saves against Poison.
- Level 1: By increasing the activation time of one of your (Sp) or (Su) abilities that allows a save to a Full-Round Action you can cause any target that fails the save to become affected by a poison. This forces the target to make a Fortitude save (Constitution-based) or become Sickened for 3 rounds.
- Level 6: You become Immune to Poison. By using a dose of poison as a material component you can add the poison's effect to any single target (Sp) ability you use. The target makes a separate saving throw for the poison.
- Level 11: You can use poison as a spell-like ability at will with a caster level equal to your character level.
- Level 16: Any creature that fails a save against one of your (Sp) or (Su) abilities takes 2 points of Constitution damage unless they are immune to poison.
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Facts about "Toxic Magic (3.5e Feat)"
Adopter | Surgo + |
Article Balance | High + |
Author | Red Rob + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | Your magic is poisonous, causing those affected by it to sicken and die. + |
Title | Toxic Magic + |
Type | Innate + |