Urge to Bleed (3.5e Maneuver)
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Blood Feast (Strike) | |
Level: | 1 |
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Prerequisite: | One Blood Feast maneuver |
Initiation Action: | Standard |
Range: | Melee Attack |
Target: | One blood bearing creature |
Duration: | Instantaneous |
Saving Throw: | None |
Look at all that blood trapped under its skin. It just wants to be freed, you should help it get out!
Make a normal melee attack. You ignore a number of points of natural armor equal to your initiator level. If you ignore all their natural armor (or they don't have any natural armor bonus) you deal an additional 1 point of damage per initiator level as the blood bursts out rapidly.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
Eiji-kunv |
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Facts about "Urge to Bleed (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Blood Feast + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | Ignore some natural armor bonus to AC with your attack, and hurt those without enough natural armor. + |
Title | Urge to Bleed + |
Type | Strike + |