Variant A Feast Unknown (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Grog_toad (talk)
Date Created: 2/2/2019
Status:
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Variant A Feast Unknown [Necromantic Creation] Your invited to dine with me and my friends, please report to the kitchen so they might prepare the menu.Prerequisites: Variant Body Assemblage or other ability to use Animate Dead, You must have consumed the flesh of an intelligent mortal creature.Benefit: You can create special zombies with the animate dead spell known as Ghouls. Ghouls lack the Single Actions Only special quality and have two primary claw (Medium 1d4 20/x2) natural weapons and a secondary bite (Medium 1d6 20/x3) instead of slams. They have a +4 bonus to Dexterity instead of a -2 penalty. They have the Scent special quality and gains the following special attack and qualtity:

Paralysis (Ex): A creature hit and damaged by a Ghoul's natural weapons must make a Fortitude save (DC = 10 + 1/2 HD + Charisma bonus) or be numbed for 1d4 +1 rounds. If a creature fails its save by 5 or more it is instead paralyzed for the same duration. Elves are immune to this effect. This is a poison effect and resistance or immunity to poison applies. A ghoul's paralysis can only affect a creature once per round, regardless of how many times it hits with its natural weapons.

Vulnerable to Heat and Light (Ex): A Ghoul is automatically dazzled in natural sunlight. Fire, and Light effects deal 50% more damage to the Ghoul. The Ghoul has the Flammable flaw except Light effects also cause you to catch fire.

Stench (Ex): Ghouls with 4 or more HD have this ability. Living creatures within 10 feet of a ghoul must succeed on a Fortitude save or be sickened for as long as they remain within range of its stench and for 1d6 rounds + 1 round per HD after leaving range. A creature that successfully saves cannot be affected again by the same ghouls’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is 10 + 1/2 HD + Charisma bonus.

Lastly, anytime you or any undead that you control completely consumes the flesh of a sentient creature, they regain 4 hp per HD. Consuming all the flesh of a creature within 1 size of your own size category takes 1 minute. The time to do so for each additional size larger or smaller is x2 and x1/2 respectively. Special: Creatures with Swallow Whole can consume valid targets much faster, but only regain HP if the target was already dead, or dies while within the creature's gullet.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceHigh +
AuthorGrog_toad +
Identifier3.5e Feat +
PrerequisiteVariant Body Assemblage or other ability to use Animate Dead + and You must have consumed the flesh of an intelligent mortal creature. +
RatingUndiscussed +
SummaryYou have gained a taste for the flesh of the living, and so have your creations +
TitleVariant A Feast Unknown +
TypeNecromantic Creation +