Vrajitor Battlecaster (3.5e NPC)
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The following is built with pathfinder rules and classes in mind.
M Human Wizard 2 | |
LN Medium Humanoid (Human) | |
Init/Senses | +7/Listen +0, Spot +0 |
Languages | Common, Draconic, Infernal, Any Three Languages |
AC | 13 (+3 dex), touch 13, flat-footed 10 |
hp | 19 (2d6+7 HD) |
Fort/Ref/Will | +3/+3/+2 |
Speed | 30 ft |
Melee | Quarterstaff +0 melee (1d8-1, 20/x2) |
Ranged | Light Crossbow +4 ranged (1d8, 19-20/x2) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +1/+0 |
Special Actions | - |
Combat Gear | Alchemist Fire, Bonded Object Ring, Light Crossbow, Quarterstaff, Bolts (Human-Bane Bolt, Spell-Storing Bolt, Wounding Bolt) |
Abilities | Str 9, Dex 16, Con 16, Int 20, Wis 10, Cha 7 |
SQ | Arcane Bond-Bonded Object |
Feats | Scribe Scroll, Combat CastingPathfinder, Improved Initiative, ToughnessPathfinder |
Skills | Acrobatics (2) +5, Knowledge Arcana (2) +10, Knowledge Engineering (2) +10, Knowledge Local (2) +10, Knowledge Nature (2) +10, Knowledge The Planes (2) +10, Knowledge Religion (2) +10, Spellcraft (2) +10 |
Possessions | combat gear plus 3 gp, Backpack |
The basic trained spellcaster of the vrajitor army. They're low level, but very talented and intelligent.
Combat Tactics[edit]
Basic spellcasters are usually following the orders and tactics of another, but left to their own devices they are trained in effective combat tactics. They are usually assigned to a group of soldiers, supporting them and being protected in turn.
Details[edit]
CMB/CMD: +0/13
Bonded Object: The typical vrajitor battlecaster chooses a ring as their bonded object. 1/day they may cast a spell from their spellbook, even if not prepared.
Spells: CL 2th, DC 15 + spell level. The following are the default spells typically prepared.
- 1st- ear-piercing screamPathfinder, enlarge person, mage armor, protection from good
Spellbook: This is the typical spellbook of a vrajitor battlecaster.
- 0th- All cantrips
- 1st- burning disarmPathfinder, ear-piercing screamPathfinder, enlarge person, grease, magic missile, protection from good, mage armor, ray of enfeeblement, silent image
Houserules: He gains an extra 1st level feat, 32 point buy, and maximum hp per HD. Mundane ammo is not tracked unless it costs more than 1 gp a piece. +1/+1 bonuses from leveling. The initial +1 enhancement to items can be waived before making it magic.
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