Wild Fate (3.5e Spell)

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Author: Wildmage (talk)
Date Created: 10/12-2010
Status: Complete
Editing: Clarity edits only please
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This spell is intended to be used with the Wild Magic Variant Rules, and makes reference to materials contained therein.


Wild Fate
Transmutation [Wild]
Level: Wild 4
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One humanoid
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: YES

The caster turns the wild of fate against the target. Under the duration, every action that requires a roll is affected by wild fate and requires the target to roll 2 dice, taking the worse result of the two.

Material Component: A Piece of a broken mirror.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

Part of:
Wildstuffv
Basis Wild Magic, Wild Magic Areas +Da Great Surge Table
Wild Feats Wild Mage, Wild Blood, Wild Born, Wild Mage Artist
Wild Prestige Classes Master Wild Mage, Wild Magic Paragon
Wild Spells Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire
Wild Other Wild plague
AuthorWildmage +
ComponentV +, S + and M +
DescriptorWild +
Identifier3.5e Spell +
LevelWild 4 +
RangeMedium +
RatingUndiscussed +
SchoolTransmutation +
SummaryGive your enemy bad luck. +
TitleWild Fate +