Wild Blood (3.5e Feat)

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Author: Wildmage (talk)
Date Created: 15/01-2011
Status: Complete
Editing: Clarity edits only please
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This feat is intended to be used with the Wild Magic Variant Rules, and makes reference to materials contained therein.


Wild Blood [Wild Magic] You were born with raw magic in the blood giving you an edge of surprise and access to wonderus powers.Prerequisites: Spontaneous Arcane Caster level 3rdBenefit: Whenever you cast a spell you get a special modificer to your Caster Level equal to +1d6-3. In addition, you add the following spells to your spell list and Known spells as soon as you are able to cast them;

1st Nahal’s Reckless Dweomer

2nd Hornung’s Chaos Shield

3rd Fool’s Speech

4th Wild Fate

5th Nahal’s Vortex

6th Nahal’s Wildstrike

7th Hornung’s Surge Selector

8th Nahal’s Wildzone

9th Nahal’s Wildfire Special: You gain a wild dice, so every time you cast a arcane spell or use a spell-like ability you roll a d20 and if you roll 13 you cause a wild surge instead of casting your spell.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Part of:
Wildstuffv
Basis Wild Magic, Wild Magic Areas +Da Great Surge Table
Wild Feats Wild Mage, Wild Blood, Wild Born, Wild Mage Artist
Wild Prestige Classes Master Wild Mage, Wild Magic Paragon
Wild Spells Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire
Wild Other Wild plague
Article BalanceVery High +
AuthorWildmage +
Identifier3.5e Feat +
PrerequisiteSpontaneous Arcane Caster level 3rd +
RatingUndiscussed +
SummaryYou have traded your control of magic for the gift of surprise and access to wonderus powers. +
TitleWild Blood +
TypeWild Magic +