Wildhunter (3.5e Alternate Class Feature)
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Wildhunter
This archetype effectively adapts the Bloodhunter of the ranger for the rogue, giving up sneak attack. The wildhunter is effective in combat, while still retaining all the utility capabilities of a rogue.
Class: Unchained Rogue
Level: 1st
Replaces: Sneak Attack, Debilitating Injury, Master Strike
Benefit: A wildhunter gains the Track and Combat Style of a Ranger as well as a Bloodhunter's Favored Target and Hunting Ground class feature. She adds Knowledge (Nature) and Survival to her list of class skills.
Finally the wildhunter gains the close skirmish class feature.
Close Skirmish (Ex): At second level, after moving 10' the wildhunter adds an extra 1d6 damage to all melee attacks she makes until the end of her turn. This damage increases by another 1d6 at level five and every two levels afterwards (7, 9, 11, etc). This damage is considered precision damage.
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
Leziadv |
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Author | Leziad + |
Class | Unchained Rogue + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Undiscussed + |
Summary | This archetype effectively adapts the [htt … This archetype effectively adapts the Bloodhunter of the ranger for the rogue, giving up sneak attack. The wildhunter is effective in combat, while still retaining all the utility capabilities of a rogue. g all the utility capabilities of a rogue. + |
Title | Wildhunter + |