Yoshi (3.5e Racial Paragon Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Incomplete Article
Incomplete.png
This page was tagged as incomplete and may not be useable in its current form. The article must remain under active development until it is completed. If it is left without edits for 3 days or more, it will be deleted in accordance with our policies. The following areas must be completed or removed for the article to be considered complete, at which point this template may be removed:

Abilities not entirely detailed


If you feel this article does not deserve the incomplete notice and that no changes need to be made, please discuss the issues further on the talk page. See our Homebrew Content Requirements and our Deletion Policies for additional information.


Homebrew.png
Author: Havvy (talk)
Date Created: November 16th, 2010
Status: Incomplete
Editing: Clarity edits only please
Scale.png Unquantifiable
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 2 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Yoshi Racial Paragon Path[edit]

Not everything that a Yoshi can do can fit in an ECL 1 racial class. That is where this class comes in.

Making a Yoshi Racial Paragon Path[edit]

Run around and do awesome Yoshi things.

Abilities: Strength and dexterity are good to have.

Alignment: Any.

Table: The Yoshi Racial Paragon Path

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Class
Fort Ref Will
1st +1 +2 +2 +0 Throw Egg +1 level
2nd +2 +3 +3 +0 [[#Powerful Build|Powerful Build] +1 level
3rd +3 +3 +3 +1 [[#Ground Stomp|Ground Stomp], Improved Egg +1 level

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis) Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex),

Class Features[edit]

All of the following are class features of the Yoshi Paragon Path.

Weapon and Armor Proficiency: A Yoshi taking this paragon path does not gain any new weapon or armor proficiencies.

Throw Egg (Ex): Egg throwing deals 2d6 damage to thing inside egg plus 2d6+Str damage to target. Egg breaks, releasing contents.

Powerful Build (Ex): Replaces No Burden At All.

Ground Stomp (Ex): When falling, deal double falling damage to creature hit. Take no falling damage yourself.

Improved Egg (Ex): Egg becomes harder to escape from.

Campaign Information[edit]

Playing a Yoshi Paragon Path[edit]

Other Classes: Being a mount that can also fight, you do well with others who can also fight.

Combat: Front line striker, with a few ways of getting to the front line. A bit of a controller with the egg abilities.

Advancement: Generally, if you take this class, you go into the front lines and fight. Charging in on top of an enemy and grappling makes a useful routine. Going through this entire paragon path is easy, and when finished, other classes are open. A few level dips in other classes never hurts, as long as the multiclass penalty is ignored.



Back to Main Page3.5e HomebrewClassesRacial Paragon Classes


Havvy's Homebrew (191 Articles)
Havvyv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceUnquantifiable +
AuthorHavvy +
Base Attack Bonus ProgressionGood +
Fortitude Save ProgressionGood +
Identifier3.5e Racial Paragon Class +
Length3 +
Rated ByHB Forged + and ChaoticZengel +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillBalance +, Climb +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Search +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryRacial Paragon Path for Yoshi. +
TitleYoshi +
Will Save ProgressionPoor +