Difference between revisions of "SRD:Bard Spell List"

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{{OGL Top}}
==BARD SPELLS==
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==Bard Spells==
===0-LEVEL BARD SPELLS (CANTRIPS)===
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===0-Level Bard Spells (Cantrips)===
 
* [[SRD:Dancing Lights|Dancing Lights]]: Creates torches or other lights.
 
* [[SRD:Dancing Lights|Dancing Lights]]: Creates torches or other lights.
 
* [[SRD:Daze|Daze]]: [[SRD:Humanoid Type|Humanoid]] creature of 4 [[SRD:Hit Dice|HD]] or less loses next action.
 
* [[SRD:Daze|Daze]]: [[SRD:Humanoid Type|Humanoid]] creature of 4 [[SRD:Hit Dice|HD]] or less loses next action.
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* [[SRD:Resistance|Resistance]]: Subject gains +1 on [[SRD:Saving Throw|saving throws]].
 
* [[SRD:Resistance|Resistance]]: Subject gains +1 on [[SRD:Saving Throw|saving throws]].
 
* [[SRD:Summon Instrument|Summon Instrument]]: Summons one instrument of the caster’s choice.
 
* [[SRD:Summon Instrument|Summon Instrument]]: Summons one instrument of the caster’s choice.
===1ST-LEVEL BARD SPELLS===
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===1st-Level Bard Spells===
 
* [[SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.
 
* [[SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.
 
* [[SRD:Animate Rope|Animate Rope]]: Makes a rope move at your command.
 
* [[SRD:Animate Rope|Animate Rope]]: Makes a rope move at your command.
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* [[SRD:Ventriloquism|Ventriloquism]]: Throws voice for 1 min./level.
 
* [[SRD:Ventriloquism|Ventriloquism]]: Throws voice for 1 min./level.
  
===2ND-LEVEL BARD SPELLS===
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===2nd-Level Bard Spells===
 
* [[SRD:Alter Self|Alter Self]]: Assume form of a similar creature.
 
* [[SRD:Alter Self|Alter Self]]: Assume form of a similar creature.
 
* [[SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[SRD:Animal Type|animal]] to a specific place.
 
* [[SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[SRD:Animal Type|animal]] to a specific place.
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* [[SRD:Whispering Wind|Whispering Wind]]: Sends a short message 1 mile/level.
 
* [[SRD:Whispering Wind|Whispering Wind]]: Sends a short message 1 mile/level.
  
===3RD-LEVEL BARD SPELLS===
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===3rd-Level Bard Spells===
 
* [[SRD:Blink|Blink]]: You randomly vanish and reappear for 1 [[SRD:Round|round]]/level.
 
* [[SRD:Blink|Blink]]: You randomly vanish and reappear for 1 [[SRD:Round|round]]/level.
* [[SRD:Charm Monster|Charm Monster]]:Makes monster believe it is your ally.
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* [[SRD:Charm Monster|Charm Monster]]: Makes monster believe it is your ally.
 
* [[SRD:Clairaudience/Clairvoyance|Clairaudience/Clairvoyance]]: Hear or see at a distance for 1 min./level.
 
* [[SRD:Clairaudience/Clairvoyance|Clairaudience/Clairvoyance]]: Hear or see at a distance for 1 min./level.
 
* [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level.
 
* [[SRD:Confusion|Confusion]]: Subjects behave oddly for 1 [[SRD:Round|round]]/level.
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* [[SRD:Glibness|Glibness]]: You gain +30 bonus on [[SRD:Bluff Skill|Bluff]] checks, and your lies can escape magical discernment.
 
* [[SRD:Glibness|Glibness]]: You gain +30 bonus on [[SRD:Bluff Skill|Bluff]] checks, and your lies can escape magical discernment.
 
* [[SRD:Good Hope|Good Hope]]: Subjects gain +2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks.
 
* [[SRD:Good Hope|Good Hope]]: Subjects gain +2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks.
* [[SRD:Haste|Haste]]:One creature/level moves faster, +1 on [[SRD:Attack Roll|attack rolls]], [[SRD:AC|AC]], and [[SRD:Saving Throw|Reflex]] saves.
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* [[SRD:Haste|Haste]]: One creature/level moves faster, +1 on [[SRD:Attack Roll|attack rolls]], [[SRD:AC|AC]], and [[SRD:Saving Throw|Reflex]] saves.
 
* [[SRD:Illusory Script|Illusory Script]]<SUP>M</SUP>: Only intended reader can decipher.
 
* [[SRD:Illusory Script|Illusory Script]]<SUP>M</SUP>: Only intended reader can decipher.
* [[SRD:Invisibility Sphere|Invisibility Sphere]]:Makes everyone within 10 ft. [[SRD:Invisible|invisible]].
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* [[SRD:Invisibility Sphere|Invisibility Sphere]]: Makes everyone within 10 ft. [[SRD:Invisible|invisible]].
 
* [[SRD:Major Image|Major Image]]: As ''silent image'', plus sound, smell and thermal effects.
 
* [[SRD:Major Image|Major Image]]: As ''silent image'', plus sound, smell and thermal effects.
* [[SRD:Phantom Steed|Phantom Steed]]:Magic horse appears for 1 hour/level.
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* [[SRD:Phantom Steed|Phantom Steed]]: Magic horse appears for 1 hour/level.
 
* [[SRD:Remove Curse|Remove Curse]]: Frees object or person from curse.
 
* [[SRD:Remove Curse|Remove Curse]]: Frees object or person from curse.
 
* [[SRD:Scrying|Scrying]]<SUP>F</SUP>: Spies on subject from a distance.
 
* [[SRD:Scrying|Scrying]]<SUP>F</SUP>: Spies on subject from a distance.
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* [[SRD:Tiny Hut|Tiny Hut]]: Creates shelter for ten creatures.
 
* [[SRD:Tiny Hut|Tiny Hut]]: Creates shelter for ten creatures.
  
===4TH-LEVEL BARD SPELLS===
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===4th-Level Bard Spells===
 
* [[SRD:Break Enchantment|Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification.
 
* [[SRD:Break Enchantment|Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification.
 
* [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20).
 
* [[SRD:Cure Critical Wounds|Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20).
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* [[SRD:Zone of Silence|Zone of Silence]]: Keeps eavesdroppers from overhearing conversations.
 
* [[SRD:Zone of Silence|Zone of Silence]]: Keeps eavesdroppers from overhearing conversations.
  
===5TH-LEVEL BARD SPELLS===
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===5th-Level Bard Spells===
 
* [[SRD:Mass Cure Light Wounds|Cure Light Wounds, Mass]]: Cures 1d8 damage +1/level for many creatures.
 
* [[SRD:Mass Cure Light Wounds|Cure Light Wounds, Mass]]: Cures 1d8 damage +1/level for many creatures.
 
* [[SRD:Greater Dispel Magic|Dispel Magic, Greater]]: As ''dispel magic, ''but +20 on check.
 
* [[SRD:Greater Dispel Magic|Dispel Magic, Greater]]: As ''dispel magic, ''but +20 on check.
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* [[SRD:Summon Monster V|Summon Monster V]]: Calls extraplanar creature to fight for you.
 
* [[SRD:Summon Monster V|Summon Monster V]]: Calls extraplanar creature to fight for you.
  
===6TH-LEVEL BARD SPELLS===
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===6th-Level Bard Spells===
 
* [[SRD:Analyze Dweomer|Analyze Dweomer]]<SUP>F</SUP>: Reveals magical aspects of subject.
 
* [[SRD:Analyze Dweomer|Analyze Dweomer]]<SUP>F</SUP>: Reveals magical aspects of subject.
 
* [[SRD:Animate Objects|Animate Objects]]: Objects attack your foes.
 
* [[SRD:Animate Objects|Animate Objects]]: Objects attack your foes.
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==Notes==
 
==Notes==
  
An <SUP>M</SUP><FONT SIZE=1></FONT><FONT SIZE=2> or <SUP>F</SUP></FONT><FONT SIZE=1 STYLE="font-size: 6pt"></FONT><FONT SIZE=2> appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An <SUP>X</SUP></FONT><FONT SIZE=1 STYLE="font-size: 6pt"></FONT><FONT SIZE=2>denotes a spell with an XP component paid by the caster.
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An <SUP>M</SUP><FONT SIZE=1></FONT><FONT SIZE=2> or <SUP>F</SUP></FONT><FONT SIZE=1 stYLE="font-size: 6pt"></FONT><FONT SIZE=2> appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An <SUP>X</SUP></FONT><FONT SIZE=1 stYLE="font-size: 6pt"></FONT><FONT SIZE=2>denotes a spell with an XP component paid by the caster.
  
 
'''Order of Presentation''': In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.
 
'''Order of Presentation''': In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.
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{{SRD Spell Footer}}
 
{{SRD Spell Footer}}
[[Category:Rule|{{BASEPAGENAME}}]]
 

Latest revision as of 20:51, 9 December 2012

This material is published under the OGL

Bard Spells[edit]

0-Level Bard Spells (Cantrips)[edit]

1st-Level Bard Spells[edit]

2nd-Level Bard Spells[edit]

3rd-Level Bard Spells[edit]

4th-Level Bard Spells[edit]

5th-Level Bard Spells[edit]

6th-Level Bard Spells[edit]

Notes[edit]

An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. An Xdenotes a spell with an XP component paid by the caster.

Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.

When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, have character levels equal to their Hit Dice.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.



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