Difference between revisions of "Godslayer (3.5e Prestige Class)"
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'''{{Anchor|Anathemic Touch}} {{Ex}}:''' Any weapons, natural weapons or unarmed attack the Godslayer use is considered [[#Black Embers (3.5e Equipment)|anathemic]]. | '''{{Anchor|Anathemic Touch}} {{Ex}}:''' Any weapons, natural weapons or unarmed attack the Godslayer use is considered [[#Black Embers (3.5e Equipment)|anathemic]]. | ||
− | '''{{Anchor|Reject the Divine}} {{Ex}}:''' A 7th level Godslayer using [[Phenomenon Rejection (3.5e Spell)|phenomenon rejection]] have a 100% chance of reversing effects of deities's divine salient abilities. Additionally if she use it for that purpose she do no pay any XP cost associated with the spell. | + | '''{{Anchor|Reject the Divine}} {{Ex}}:''' A 7th level Godslayer using [[Phenomenon Rejection (3.5e Spell)|''phenomenon rejection'']] have a 100% chance of reversing effects of deities's divine salient abilities. Additionally if she use it for that purpose she do no pay any XP cost associated with the spell. |
'''{{Anchor|Spark Snuffer}} {{Su}}:''' A 10th level Godlsayer may as a full-round action extinguish the spark of an helpless (or willing) [[God (3.5e Prestige Class)|deity]]. the deity permanently become an [[God (3.5e Prestige Class)#Ex-Gods|ex-god]]. The deity may regain his spark by redoing the task of ascension but start at divine rank 0 once again. Whenever the Godslayer extinguish a spark this way she may channel it, replicating the effect of a single [[SRD:Miracle|miracle]] per divine ranks of the deity. These miracles must be used on the spot. | '''{{Anchor|Spark Snuffer}} {{Su}}:''' A 10th level Godlsayer may as a full-round action extinguish the spark of an helpless (or willing) [[God (3.5e Prestige Class)|deity]]. the deity permanently become an [[God (3.5e Prestige Class)#Ex-Gods|ex-god]]. The deity may regain his spark by redoing the task of ascension but start at divine rank 0 once again. Whenever the Godslayer extinguish a spark this way she may channel it, replicating the effect of a single [[SRD:Miracle|miracle]] per divine ranks of the deity. These miracles must be used on the spot. |
Revision as of 00:31, 19 December 2012
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Godslayer are fighter specialist in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells. 20 Spontaneous Arcane Spellcasting Partial
This article use rules from Complete Epic.
Contents
Godslayer
“ | Never again I shall bows before the Gods. Now even Moradin shall feel my blade. | ” |
—Duke Basalt, Dwarven Godslayer |
Godslayers are warriors who dedicated their lives to the destruction of the Gods. In general anyway. Godslayers must perform the task of rebellion, a ritual that forever deny them Godhood but also give them substantial magical powers. The rituals can only be performed by near-epic or epic characters, when their own personal divine spark is ripe for consumption.
Becoming a Godslayer
Individuals who seek to undo the rules of the Gods often turn to the path of Godslayer, killing the problem at it source. The class itself offer them skills and spells that are useful to track, find and destroy the Gods themselves. There many flavor of Godslayers, some may pursue the class so they can keep order among the Gods while not wanting to destroy them all. A few Godslayer are even sponsored by specific pantheons, using them as assassins to get rid of other deities or their greatest moral champion.
Alignment: | Any Non-good. |
---|---|
Base Attack Bonus: | +15. |
Skills: | Knowledge (Religion) 23 ranks, Knowledge (The Planes) 23 ranks.. |
Feats: | Apostate ElE. |
Special: | Must have forged an anathemic weapon using black embers and perform the task of rebellion |
Class Features
The DC of all godslayer abilities is equal to 10 +1/2 Hit Dice + the godslayer's wisdom bonus. For the purpose of ranges, spell-like abilities and duration of her abilities, the godslayer count as having a caster level equal to her character level.
All of the following are class features of the godslayer.
Spells: To cast a particular spell, you must have an wisdom score of at least 10 + the spell's level. Your bonus spells are based on your wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your wisdom bonus (if any). You cast spells spontaneously from the spell list below, your spells are considered arcane spells.
5th—aetherion blast, break enchantment, dismissal, dominate person, false vision, flame Strike, greater command, nightmare, magic jar, mark of justice, plane shift, true seeing
6th—banishment, blade barrier, find the path, globe of invulnerability, legend lore, geas/quest, veil
7th—blasphemy, dictum, ethereal jaunt, finger of death, greater scrying, maddening scream, word of chaos.
8th—binding, cloak of chaos, dimensional lock, mind blank, shield of law, symbol of death, temporal stasis, trap the soul, unholy aura
9th—aethernova, dark reckoning, dominate monster, energy drain, etherealness, foresight, gate, imprisonment, phenomenon rejection, soul bind, time stop, wail of the banshee, weird
If you use mana-based spellcasting use the table below to determine strain cost.
Level | Strain Cost | ||||
---|---|---|---|---|---|
5th | 6th | 7th | 8th | 9th | |
1st | 6 | 9 | — | — | — |
2nd | 5 | 7 | 11 | — | — |
3rd | 5 | 7 | 10 | — | — |
4th | 4 | 6 | 8 | 12 | — |
5th | 4 | 6 | 8 | 11 | — |
6th | 3 | 5 | 7 | 9 | 13 |
7th | 3 | 5 | 7 | 9 | 12 |
8th | 2 | 4 | 6 | 8 | 10 |
9th | 2 | 4 | 6 | 8 | 10 |
10th | 1 | 3 | 5 | 7 | 9 |
Divine Drain (Su): All Godslayers possess the terrible ability to drain divinity itself. The one attack every round (of your choice, chsoen after the hit is confirmed but before damage is rolled) will inflict a divine drain, creatures with divine ranks will temporarily lose a single divine rank, along all benefits associated with the drained divine rank. 24 hours after the the rank was inflicted, the creature must make a fort save or permanently lose the divine rank. Creatures without divine ranks take twice the amount of divine drain in negative levels.
The strength of the drain increase each odd level (1d4 at 3rd level, 2d4 at 5th, 3d4 at 7th and so on). Divine drain stack with itself.
Icon of Apostasy (Ex): The Godslayer receive spell resistance equal to her HD + 20 against all divine spells. Additionally the bonus to saves granted by the apostate feat now applies against divine salient abilities.
Mantle of the Anathema (Ex): Godslayers have powerful tools against the Gods themselves, they know their weakness and how to best exploit them. Godslayers always know the divine anathema of every deity they study for a full day. Additionally the Godslayer count as a divine anathema, much to the dismay of any deity she face. Finally thanks to their nature, a godslayer using a divine anathema weaken the Gods even more lowering the God effective divine rank by 3 and completely negate his divine armor miss chance.
Godslaying: At each odd level a Godslayer may choose one of the following ability below:
Assassin of the Divines (Ex): You gain +1d6 sneak attack (or equivalent in sudden strike and death attack) each odd Godslayer levels (for a total of of+5d6 at 9th level).
Circle of Apostasy (Su): All allies creatures within close range of the godslayer gain half your character levels as a vile bonus to all saving throw against divine spells and divine salient abilities. All enemy divine spellcaster within close range to you take half your character levels as a penalty to their caster levels (only when casting divine spells).
Crush All Faith (Su): The godslayer can deliver faith crushing with any attacks granted by base attack bonus. All her attacks granted by base attack bonus force any struck enemy to make a will save or be affected by the effect of crushing despair.
Curse the Gods (Su): The godslayer is a harbinger of curses and bad luck. You gain the ability to cast Unluck as an immediate action. You can also target any creature within close range with greater bestow curse. Both abilities are supernatural abilities usable at will.
Dispel the Divine (Su): The godslayer is capable of ending divine effect with great haste, as a free action once per round she may replicate the effect of greater dispel magic. The Godslayer gain a +10 bonus on her dispel check when dispelling divine spells and abilities.
Ranged Drain (Ex): The godslayer may now deliver her divine drain with ranged attacks.
Smite Divine (Ex): Once per encounter, a a godslayer may attempt to smite divine a part of a normal melee attack. She adds her Charisma modifier (if positive) to her attack roll and deals 1 extra point of damage per class level to creatures with divine ranks or with divine spellcasting she hit. If a godslayer accidentally smites a creature that is not divine or cannot cast divine spell, the smite has no effect but it is still used up for that encounter. She gains an additional use of smite divine every odd level.
Spark Eater (Ex): Whenever you drain a divine rank with divine drain you gain 25 temporary hit points per rank drained. These temporary hit points does not stack but overlap and last for 1 hour per ranks drained.
Protection from Gods (Ex): A 2nd level Godslayer is always under the effect of an effect similar to protection from evil except instead it all it effects applies against creature with divine ranks no matter the alignment.
Additionally as a full-round action they may replicate the effect of magic circle against evil except instead it all it effects applies against creature with divine ranks no matter the alignment.
Anathemic Touch (Ex): Any weapons, natural weapons or unarmed attack the Godslayer use is considered anathemic.
Reject the Divine (Ex): A 7th level Godslayer using phenomenon rejection have a 100% chance of reversing effects of deities's divine salient abilities. Additionally if she use it for that purpose she do no pay any XP cost associated with the spell.
Spark Snuffer (Su): A 10th level Godlsayer may as a full-round action extinguish the spark of an helpless (or willing) deity. the deity permanently become an ex-god. The deity may regain his spark by redoing the task of ascension but start at divine rank 0 once again. Whenever the Godslayer extinguish a spark this way she may channel it, replicating the effect of a single miracle per divine ranks of the deity. These miracles must be used on the spot.
Task of Rebellion
A ritual necessary to become a Godslayer. It involve oil and rare plants worth 15,000 gp a friendly Godslayer who will assist the trainee in her ritual and finally a prized divine minor artifact (or major artifact). As a part of the ritual the item must be destroyed, then the trainee will forever forsake her personal divine spark, consuming it for powers. The side effects of the ritual allow to Godslayers to use her abilities, her spellcasting awakened when she destroyed her own spark.
Of course the ritual made it impossible for her to ever become a deity.
Campaign Information
Playing a Godslayer
Combat: Godslayers have powerful spellcasting and plenty of pre-epic skills, they have excellent combat prowess with high point and high attack bonus. They particularly shine in combat with deities and their servant, where their unique Godslayer ability can easily decimate opposition.
Advancement: Most divine slayer come from fighters and other mundane warriors, however a few come from other classes such as fallen paladins or rogues. A rare few wizard and cleric join the rank of Godslayer, however since the class does not advance other spellcasting the class is typically shunned by pure caster.
Resources: Godslayer find rare fellowship, even from fellow Godslayer. Since most of the world population follow the Gods, a Godslayer may find themselves shunned from civilization. Only few organization carter to them, such as iconoclast thieves guilds or ur-priest circles.
Godslayer in the World
“ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
11 | <-not so common knowledge->. |
16 | <-rare information->. |
21 | <-very rare information->. |
26 | <-information so obscure that members of this class might not even know it->. |
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL <- whatever ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Base Attack Bonus Progression | Good + |
Class Ability | Spontaneous Arcane Spellcasting + |
Class Ability Progression | Partial + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Prestige Class + |
Length | 10 + |
Minimum Level | 20 + |
Rating | Unrated + |
Reflex Save Progression | Good + |
Skill | Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Escape Artist +, Gather Information +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Tumble +, Use Psionic Device + and Use Rope + |
Skill Points | 4 + |
Summary | Godslayers are fighters specialized in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells, they can challenge the divine and actually win. + |
Title | Godslayer + |
ToP Skill | Affability +, Appraisal +, Athletics +, Cultures +, Endurance +, Healing +, Intimidation +, Jump +, Psychology + and Thaumaturgy + |
Will Save Progression | Good + |