Difference between revisions of "Vital Tenacity (3.5e Feat)"
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|benefit=Whenever you are dying and you successfully roll to become stable, you gain fast healing equal to your [[Con]] modifier, until you are at 1 hp. In addition you gain your level + [[Con]] modifier in hp whenever resting at night instead of the usual level in hp. | |benefit=Whenever you are dying and you successfully roll to become stable, you gain fast healing equal to your [[Con]] modifier, until you are at 1 hp. In addition you gain your level + [[Con]] modifier in hp whenever resting at night instead of the usual level in hp. | ||
|example= | |example= | ||
− | |normal=When you stabilize, you take bloody forever just to become | + | |normal=When you stabilize, you take bloody forever just to become conscious. |
|special=This feat counts as [[SRD:Endurance|Endurance]] and may be taken in place of Endurance. | |special=This feat counts as [[SRD:Endurance|Endurance]] and may be taken in place of Endurance. | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 05:25, 26 November 2013
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Vital Tenacity [General]
You won't die, even if they kill you!Prerequisites: Con 13Benefit: Whenever you are dying and you successfully roll to become stable, you gain fast healing equal to your Con modifier, until you are at 1 hp. In addition you gain your level + Con modifier in hp whenever resting at night instead of the usual level in hp.
Normal: When you stabilize, you take bloody forever just to become conscious.Special: This feat counts as Endurance and may be taken in place of Endurance.
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Facts about "Vital Tenacity (3.5e Feat)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Con 13 + |
Rating | Undiscussed + |
Summary | Recover hp when you stabilize from dying. + |
Title | Vital Tenacity + |
Type | General + |