Difference between revisions of "Animated Weapon (3.5e Template)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Attack)
m
 
(30 intermediate revisions by 4 users not shown)
Line 2: Line 2:
 
|author_name=Sulacu
 
|author_name=Sulacu
 
|date_created=January 23, 2012
 
|date_created=January 23, 2012
|status=Work in progress
+
|status=Relatively complete
 
}}
 
}}
  
Line 19: Line 19:
 
==== Size and Type ====
 
==== Size and Type ====
  
Base weapon becomes a creature of the <span style="display:none">[[Type::Construct]]</span>[[SRD:Construct Type|Construct]] type. An animated weapon's size is always considered two categories smaller than the size of creature that it is made for, regardless of whether the weapon is light, one-handed or two-handed. [[SRD:One-Handed Weapon|One-handed]] and [[SRD:Two-Handed Weapon|two-handed]] weapons made for [[SRD:Medium Size|Medium]] creatures are considered [[SRD:Tiny Size|Tiny]], and [[SRD:Light Weapon|light]] weapons made for [[SRD:Medium Size|Medium]] creatures are considered [[SRD:Diminutive Size|Diminutive]]. If the base weapon is made for larger or smaller creatures, add or subtract the appropriate number of size categories, to a minimum of [[SRD:Fine Size|Fine]] to a maximum of [[SRD:Huge Size|Huge]].
+
Base weapon becomes a creature of the <span style="display:none">[[Type::Construct]]</span>[[SRD:Construct Type|Construct]] type.
  
An animated weapon gains the [[SRD:Base Attack Bonus|base attack]] and [[SRD:Saving Throw|base save]] progressions of a [[SRD:Construct Type|construct]]. An animated weapon gains a bonus to all [[SRD:Saving Throw|saving throws]] equal to its magical [[SRD:Enhancement Bonus|enhancement bonus]] (if any). An animated weapon has no skills or feats unless it is an [[SRD:Intelligent Items|intelligent item]].
+
An animated weapon gains base attack and base save bonuses as a [[SRD:Construct Type|construct]], and has a racial bonus to [[SRD:Saving Throw|saving throws]] equal to its magical [[SRD:Enhancement Bonus|enhancement bonus]].
 +
 
 +
Animated weapons have no skill points, unless they are [[SRD:Intelligent Items|intelligent]].
 +
 
 +
A [[SRD:One-Handed Weapon|one-handed]] weapon is two size categories smaller than any creature it is intended for. For a particular size creature, a [[SRD:Light Weapon|light]] weapon is one size category smaller than a one-handed weapon, and a [[SRD:Two-Handed Weapon|two-handed]] weapon is one size category larger than a one-handed weapon. For example, for a [[SRD:Medium Size|Medium]] creature, a light weapon is [[SRD:Diminutive Size|Diminutive]], a one-handed weapon is [[SRD:Tiny Size|Tiny]], and a two-handed weapon is [[SRD:Small Size|Small]].
  
 
==== Hit Dice ====
 
==== Hit Dice ====
Line 33: Line 37:
 
==== Armor Class ====
 
==== Armor Class ====
  
An animated weapon has a [[SRD:Natural Armor|natural armor]] bonus to [[SRD:Armor Class|AC]] equal to its [[SRD:Hardness|hardness]] - 5 (minimum +0), and a [[SRD:Deflection Bonus|deflection]] bonus equal to its magical [[SRD:Enhancement Bonus|enhancement bonus]] (if any).
+
An animated weapon has a [[SRD:Natural Armor|natural armor]] bonus to [[SRD:Armor Class|AC]] equal to the [[SRD:Hardness|hardness]] of its base material - 5 (minimum +0), as well as a shield bonus and a [[SRD:Deflection Bonus|deflection]] bonus, both equal to its magical [[SRD:Enhancement Bonus|enhancement bonus]] (if any). It also gains a size bonus or penalty to AC (if any), depending on its effective size.
  
 
==== Attack ====
 
==== Attack ====
Line 40: Line 44:
  
 
The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of at least +1) or [[SRD:Epic Magic Weapons|epic]] (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of +6). If the base weapon is made out of a material with special properties that bypass specific forms of [[SRD:Damage Reduction|damage reduction]], such as [[SRD:Adamantine|adamantine]], [[SRD:Alchemical Silver|alchemical silver]] or [[SRD:Cold Iron|cold iron]], the animated weapon is also considered to have that quality.
 
The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of at least +1) or [[SRD:Epic Magic Weapons|epic]] (if the base weapon has an [[SRD:Enhancement Bonus|enhancement bonus]] of +6). If the base weapon is made out of a material with special properties that bypass specific forms of [[SRD:Damage Reduction|damage reduction]], such as [[SRD:Adamantine|adamantine]], [[SRD:Alchemical Silver|alchemical silver]] or [[SRD:Cold Iron|cold iron]], the animated weapon is also considered to have that quality.
 +
 +
If the base weapon has any sort of special enhancement that changes the effect of its attacks, the animated weapon has this quality as well. Examples are special enhancements that increase its damage (such as [[SRD:Flaming|flaming]], [[SRD:Shock|shock]], collision, etc.) and effects that bypass certain types of defenses (such as [[SRD:Holy|holy]] or [[SRD:Brilliant Energy|brilliant energy]]).
 +
 +
An animated weapon has the same [[SRD:Space/Reach (Creature Statistic)|space and reach]] that an appropriately sized creature would have when wielding the weapon. For example, an animated [[SRD:Longsword|longsword]] occupies a 5-foot square, and has a 5-foot reach, even though it is effectively [[SRD:Tiny|Tiny]].
  
 
==== Full Attack ====
 
==== Full Attack ====
  
<!-- How the base creature's multiple weaponry work in a full attack routine. -->
+
An animated weapon may make iterative attacks on a full attack action, provided it has a high enough [[SRD:Base Attack Bonus|base attack bonus]]. If the base weapon has a special enhancement that influences its behaviour on a full attack, such as [[SRD:Speed|speed]], the animated weapon has this quality on a full action as well.
  
 
==== Special Attacks ====
 
==== Special Attacks ====
  
<!-- Does the base creature gain or lose any Ex or Su attacks?  Does it gain or lose any Sp abilities? -->
+
An animated weapon has no [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] or [[SRD:Special Abilities Overview#Extraordinary|supernatural]] abilities, except for those the base weapon has gained from special weapon enhancements or weapon crystals<sup>[[Publication:Magic Item Compendium|MIC]]</sup>.
  
 
==== Special Qualities ====
 
==== Special Qualities ====
  
<!-- Does the base creature gain or lose any Ex or Su qualities? -->
+
An animated weapon has the usual [[SRD:Construct Type|construct]] traits, and furthermore gains the following:
 +
 
 +
*[[SRD:Blindsight|Blindsight]] out to 30 feet, plus an additional 30 feet for every 2 points of magical [[SRD:Enhancement Bonus|enhancement bonus]] the base weapon has.
 +
*[[SRD:Damage Reduction|Damage reduction]]/- equal to half the [[SRD:Hardness|hardness]] of the weapon.
 +
*[[SRD:Freedom of Movement|Freedom of Movement]]: As the [[SRD:Spell|spell]].
 +
*[[SRD:Resistance to Energy|Resistance]] to all energy types equal to 5 plus 5 times its magical [[SRD:Enhancement Bonus|enhancement bonus]] (5 if mundane or [[SRD:Masterwork Weapons|masterwork]], 10 at +1, 15 at +2, etc.). Animated weapons with an enhancement bonus of +6 or higher instead have complete immunity to all energy types.
  
 
==== Abilities ====
 
==== Abilities ====
  
<!-- Any changes to ability score are noted here, including the removal of a score. -->
+
[[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] equal to the value in [[#Table: Animated Weapon Statistics|Table: Animated Weapon Statistics]], modified by the weapon's effective size. A [[SRD:Mithral|mithral]] weapon has an additional +4 [[SRD:Dexterity|Dexterity]], and an [[SRD:Adamantine|adamantine]] weapon has an additional +6 [[SRD:Strength|Strength]].
 +
 
 +
Being a [[SRD:Construct Type|construct]], an animated weapon has no [[SRD:Constitution|Constitution]] or [[SRD:Intelligence|Intelligence]] score.
 +
 
 +
An animated weapon has a [[SRD:Wisdom|Wisdom]] score equal to 10 + twice its magical [[SRD:Enhancement Bonus|enhancement bonus]], and a [[SRD:Charisma|Charisma]] of 1.
 +
 
 +
Animated weapons that are [[SRD:Intelligent Items|intelligent items]] retain the mental ability scores of the base weapon.
  
 
==== Skills ====
 
==== Skills ====
  
<!-- Any racial skill modifiers. -->
+
An animated weapon has a +8 racial bonus to [[SRD:Tumble Skill|Tumble]] checks.
  
 
==== Feats ====
 
==== Feats ====
  
<!-- Any feats this template grants or removes. -->
+
An animated weapon gains [[Weapon Focus Eiji Variant (3.5e Feat)|Eiji Weapon Focus]] in the appropriate weapon type as a bonus feat. Furthermore, it also gains [[SRD:Weapon Finesse|Weapon Finesse]] as a bonus feat if [[SRD:Light Weapon|light]].
 +
 
 +
An animated weapon does not gain any racial feats unless it is an [[SRD:Intelligent Items|intelligent item]].
  
 
==== Environment ====
 
==== Environment ====
  
<!-- Where do these templated creatures typically dwell? -->
+
Any.
  
 
==== Organization ====
 
==== Organization ====
  
<!-- What kind of society do these templated creatures form? -->
+
Any.
  
 
==== Challenge Rating ====
 
==== Challenge Rating ====
  
<!-- changes to the base creature's challenge rating. -->
+
1 (mundane), 2 ([[SRD:Masterwork Weapons|masterwork]]), [[SRD:Enhancement Bonus|enhancement bonus]]&times;3 ([[SRD:Magic Weapons|magical]]).  
  
==== Treasure ====
+
''Mithral:'' &times;2 or +2, whichever is lower.
  
<!-- Amount and kind of treasure typically found. -->
+
''Adamantine:'' &times;3 or +3, whichever is lower.  
  
==== Alignment ====
+
''Special Weapon Quality:'' + half the cumulative [[SRD:Enhancement Bonus|enhancement bonus]] of all special weapon qualities, rounded up.
  
<!-- Alignment of these templated creatures. -->
+
==== Treasure ====
  
==== Advancement ====
+
The base weapon.
  
<!-- By HD, character class, either, or neither? -->
+
==== Alignment ====
  
==== Level Adjustment ====
+
Always [[SRD:Neutral|neutral]].
  
+[[Level Adjustment::<!-- Template's level adjustment. -->]]
+
=== Animated Weapon Table ===
  
 
{|class="zebra d20" cellspacing="1" cellpadding="1"
 
{|class="zebra d20" cellspacing="1" cellpadding="1"
Line 98: Line 119:
 
! class="left" |Quality
 
! class="left" |Quality
 
! class="left" |[[SRD:Hit Dice|Hit Dice]]<sup>1</sup> ([[SRD:Hit Points|hit points]]<sup>2</sup>)
 
! class="left" |[[SRD:Hit Dice|Hit Dice]]<sup>1</sup> ([[SRD:Hit Points|hit points]]<sup>2</sup>)
! class="left" |Base [[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]]
+
! class="left" |Base [[SRD:Strength|Str]]/[[SRD:Dexterity|Dex]]<sup>3</sup>
 
|- {{#vardefine:odd|0}}
 
|- {{#vardefine:odd|0}}
 
|-  
 
|-  
Line 119: Line 140:
 
|class="foot" colspan="3" |  
 
|class="foot" colspan="3" |  
 
# Does not include bonus [[SRD:Hit Points|hit points]] due to size, if any.
 
# Does not include bonus [[SRD:Hit Points|hit points]] due to size, if any.
# A [[SRD:Magic Weapon|magic weapon]] gains additional [[SRD:Hit Points|hit points]] per [[SRD:Hit Dice|HD]] equal to its [[SRD:Enhancement Bonus|enhancement bonus]].
+
# A [[SRD:Magic Weapon|magic weapon]] gains additional [[SRD:Hit Points|hit points]] per [[SRD:Hit Dice|HD]] equal to its<br>[[SRD:Enhancement Bonus|enhancement bonus]].
 +
# Add a +4 size bonus to [[SRD:Strength|Strength]] and a -2 size penalty to [[SRD:Dexterity|Dexterity]]<br>for every size category the animated weapon has above [[SRD:Tiny Size|Tiny]], or a<br>-2 size penalty to [[SRD:Strength|Strength]] and a +2 size bonus to [[SRD:Dexterity|Dexterity]] for<br>every size category below [[SRD:Tiny Size|Tiny]].  
 
|}
 
|}
 +
 +
== Example Monster: Animated Longsword ==
 +
 +
{{3.5e Monster Classic
 +
|#ofEntries=2
 +
 +
|monster=Animated [[SRD:Longsword|Longsword]]
 +
|size=Tiny |type=Construct |subtypes=
 +
|hd=1d10 |hp=5
 +
|init=+0
 +
|speed=[[SRD:Fly|Fly]] 40 ft. (perfect)
 +
|ac=17 (+2 size, +5 [[SRD:Natural Armor|natural]]) |touch=12 |flat=15
 +
|bab=+0 |grapple=-8 ([[SRD:Freedom of Movement|freedom]])
 +
|at=[[SRD:Longsword|Longsword]] +2 melee (1d8/19-20)
 +
|full_at=[[SRD:Longsword|Longsword]] +2 melee (1d8/19-20)
 +
|space=5 ft. |reach=5 ft.
 +
|sa=&mdash;
 +
|sq=[[SRD:Construct Type|Construct traits]], [[SRD:Blindsight|blindsight]] 30 ft., [[SRD:Damage Reduction|damage reduction]] 5/-, [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Resistance to Energy|resistance to energy]] 5
 +
|fort=+0 |ref=+0 |will=+0
 +
|str=10 |dex=10 |con=&mdash; |int=&mdash; |wis=10 |cha=1
 +
|skills=[[SRD:Tumble Skill|Tumble]] +8
 +
|feats=[[Weapon Focus Eiji Variant (3.5e Feat)|Eiji Weapon Focus]]
 +
|env=Any
 +
|org=Solitary
 +
|cr=1
 +
|treas=One [[SRD:Longsword|longsword]]
 +
|align=Always [[SRD:Neutral|neutral]]
 +
|adv=&mdash;
 +
|la=&mdash;
 +
 +
|monster2=[[SRD:Masterwork Weapons|Masterwork]] Animated [[SRD:Longsword|Longsword]]
 +
|size2=Tiny |type2=Construct |subtypes2=
 +
|hd2=3d10 |hp2=16
 +
|init2=+1
 +
|speed2=[[SRD:Fly|Fly]] 40 ft. (perfect)
 +
|ac2=18 (+2 size, +1 [[SRD:Dexterity|Dex]], +5 [[SRD:Natural Armor|natural]]) |touch2=13 |flat2=15
 +
|bab2=+2 |grapple2=-5 ([[SRD:Freedom of Movement|freedom]])
 +
|at2=[[SRD:Longsword|Longsword]] +7 melee (1d8+1/19-20)
 +
|full_at2=[[SRD:Longsword|Longsword]] +7 melee (1d8+1/19-20)
 +
|space2=5 ft. |reach2=5 ft.
 +
|sa2=&mdash;
 +
|sq2=[[SRD:Construct Type|Construct traits]], [[SRD:Blindsight|blindsight]] 30 ft., [[SRD:Damage Reduction|damage reduction]] 5/-, [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Resistance to Energy|resistance to energy]] 5
 +
|fort2=+1 |ref2=+2 |will2=+1
 +
|str2=12 |dex2=12 |con2=&mdash; |int2=&mdash; |wis2=10 |cha2=1
 +
|skills2=[[SRD:Tumble Skill|Tumble]] +9
 +
|feats2=[[Weapon Focus Eiji Variant (3.5e Feat)|Eiji Weapon Focus]]
 +
|env2=Any
 +
|org2=Solitary
 +
|cr2=2
 +
|treas2=One [[SRD:Masterwork Weapons|masterwork]] [[SRD:Longsword|longsword]]
 +
|align2=Always [[SRD:Neutral|neutral]]
 +
|adv2=&mdash;
 +
|la2=&mdash;
 +
}}
 +
 +
{{3.5e Monster Classic
 +
|#ofEntries=3
 +
 +
|monster=''+1 Animated [[SRD:Longsword|Longsword]]''
 +
|size=Tiny |type=Construct |subtypes=
 +
|hd=5d10+5 |hp=32
 +
|init=+2
 +
|speed=[[SRD:Fly|Fly]] 50 ft. (perfect)
 +
|ac=21 (+2 size, +2 [[SRD:Dexterity|Dex]], +5 [[SRD:Natural Armor|natural]], +1 [[SRD:Shield|shield]], +1 [[SRD:Deflection Bonus|deflection]]) |touch=15 |flat=19
 +
|bab=+3 |grapple=-3 ([[SRD:Freedom of Movement|freedom]])
 +
|at=[[SRD:Longsword|Longsword]] +9 melee (1d8+3/19-20)
 +
|full_at=[[SRD:Longsword|Longsword]] +9 melee (1d8+3/19-20)
 +
|space=5 ft. |reach=5 ft.
 +
|sa=&mdash;
 +
|sq=[[SRD:Construct Type|Construct traits]], [[SRD:Blindsight|blindsight]] 30 ft., [[SRD:Damage Reduction|damage reduction]] 6/-, [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Resistance to Energy|resistance to energy]] 10
 +
|fort=+2 |ref=+4 |will=+3
 +
|str=14 |dex=14 |con=&mdash; |int=&mdash; |wis=12 |cha=1
 +
|skills=[[SRD:Tumble Skill|Tumble]] +10
 +
|feats=[[Weapon Focus Eiji Variant (3.5e Feat)|Eiji Weapon Focus]]
 +
|env=Any
 +
|org=Solitary
 +
|cr=3
 +
|treas=One ''+1 [[SRD:Longsword|longsword]]''
 +
|align=Always [[SRD:Neutral|neutral]]
 +
|adv=&mdash;
 +
|la=&mdash;
 +
 +
|monster2=''+2 Animated [[SRD:Longsword|Longsword]]''
 +
|size2=Tiny |type2=Construct |subtypes2=
 +
|hd2=8d10+16 |hp2=60
 +
|init2=+3
 +
|speed2=[[SRD:Fly|Fly]] 60 ft. (perfect)
 +
|ac2=24 (+2 size, +3 [[SRD:Dexterity|Dex]], +5 [[SRD:Natural Armor|natural]], +2 [[SRD:Shield|shield]], +2 [[SRD:Deflection Bonus|deflection]]) |touch2=17 |flat2=21
 +
|bab2=+6 |grapple2=+1 ([[SRD:Freedom of Movement|freedom]])
 +
|at2=[[SRD:Longsword|Longsword]] +14 melee (1d8+7/19-20)
 +
|full_at2=[[SRD:Longsword|Longsword]] +14/+9 melee (1d8+7/19-20)
 +
|space2=5 ft. |reach2=5 ft.
 +
|sa2=&mdash;
 +
|sq2=[[SRD:Construct Type|Construct traits]], [[SRD:Blindsight|blindsight]] 60 ft., [[SRD:Damage Reduction|damage reduction]] 7/-, [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Resistance to Energy|resistance to energy]] 15
 +
|fort2=+4 |ref2=+7 |will2=+6
 +
|str2=16 |dex2=16 |con2=&mdash; |int2=&mdash; |wis2=14 |cha2=1
 +
|skills2=[[SRD:Tumble Skill|Tumble]] +11
 +
|feats2=[[Weapon Focus Eiji Variant (3.5e Feat)|Eiji Weapon Focus]]
 +
|env2=Any
 +
|org2=Solitary
 +
|cr2=6
 +
|treas2=One ''+2 [[SRD:Longsword|longsword]]''
 +
|align2=Always [[SRD:Neutral|neutral]]
 +
|adv2=&mdash;
 +
|la2=&mdash;
 +
 +
|monster3=''+3 Animated [[SRD:Longsword|Longsword]]''
 +
|size3=Tiny |type3=Construct |subtypes3=
 +
|hd3=11d10+33 |hp3=93
 +
|init3=+4
 +
|speed3=[[SRD:Fly|Fly]] 70 ft. (perfect)
 +
|ac3=27 (+2 size, +4 [[SRD:Dexterity|Dex]], +5 [[SRD:Natural Armor|natural]], +3 [[SRD:Shield|shield]], +3 [[SRD:Deflection Bonus|deflection]]) |touch3=19 |flat3=23
 +
|bab3=+8 |grapple3=+4 ([[SRD:Freedom of Movement|freedom]])
 +
|at3=[[SRD:Longsword|Longsword]] +19 melee (1d8+9/19-20)
 +
|full_at3=[[SRD:Longsword|Longsword]] +19/+14 melee (1d8+9/19-20)
 +
|space3=5 ft. |reach3=5 ft.
 +
|sa3=&mdash;
 +
|sq3=[[SRD:Construct Type|Construct traits]], [[SRD:Blindsight|blindsight]] 60 ft., [[SRD:Damage Reduction|damage reduction]] 8/-, [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Resistance to Energy|resistance to energy]] 20
 +
|fort3=+6 |ref3=+10 |will3=+9
 +
|str3=18 |dex3=18 |con3=&mdash; |int3=&mdash; |wis3=16 |cha3=1
 +
|skills3=[[SRD:Tumble Skill|Tumble]] +12
 +
|feats3=[[Weapon Focus Eiji Variant (3.5e Feat)|Eiji Weapon Focus]]
 +
|env3=Any
 +
|org3=Solitary
 +
|cr3=9
 +
|treas3=One ''+3 [[SRD:Longsword|longsword]]''
 +
|align3=Always [[SRD:Neutral|neutral]]
 +
|adv3=&mdash;
 +
|la3=&mdash;
 +
}}
 +
 +
{{3.5e Monster Classic
 +
|#ofEntries=3
 +
 +
|monster=''+4 Animated [[SRD:Longsword|Longsword]]''
 +
|size=Tiny |type=Construct |subtypes=
 +
|hd=14d10+56 |hp=133
 +
|init=+5
 +
|speed=[[SRD:Fly|Fly]] 80 ft. (perfect)
 +
|ac=30 (+2 size, +5 [[SRD:Dexterity|Dex]], +5 [[SRD:Natural Armor|natural]], +4 [[SRD:Shield|shield]], +4 [[SRD:Deflection Bonus|deflection]]) |touch=21 |flat=25
 +
|bab=+10 |grapple=+7 ([[SRD:Freedom of Movement|freedom]])
 +
|at=[[SRD:Longsword|Longsword]] +23 melee (1d8+11/19-20)
 +
|full_at=[[SRD:Longsword|Longsword]] +23/+18 melee (1d8+11/19-20)
 +
|space=5 ft. |reach=5 ft.
 +
|sa=&mdash;
 +
|sq=[[SRD:Construct Type|Construct traits]], [[SRD:Blindsight|blindsight]] 90 ft., [[SRD:Damage Reduction|damage reduction]] 9/-, [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Resistance to Energy|resistance to energy]] 25
 +
|fort=+8 |ref=+13 |will=+12
 +
|str=20 |dex=20 |con=&mdash; |int=&mdash; |wis=18 |cha=1
 +
|skills=[[SRD:Tumble Skill|Tumble]] +13
 +
|feats=[[Weapon Focus Eiji Variant (3.5e Feat)|Eiji Weapon Focus]]
 +
|env=Any
 +
|org=Solitary
 +
|cr=12
 +
|treas=One ''+4 [[SRD:Longsword|longsword]]''
 +
|align=Always [[SRD:Neutral|neutral]]
 +
|adv=&mdash;
 +
|la=&mdash;
 +
 +
|monster2=''+5 Animated [[SRD:Longsword|Longsword]]''
 +
|size2=Tiny |type2=Construct |subtypes2=
 +
|hd2=17d10+85 |hp2=178
 +
|init2=+6
 +
|speed2=[[SRD:Fly|Fly]] 90 ft. (perfect)
 +
|ac2=33 (+2 size, +6 [[SRD:Dexterity|Dex]], +5 [[SRD:Natural Armor|natural]], +5 [[SRD:Shield|shield]], +5 [[SRD:Deflection Bonus|deflection]]) |touch2=23 |flat2=27
 +
|bab2=+12 |grapple2=+10 ([[SRD:Freedom of Movement|freedom]])
 +
|at2=[[SRD:Longsword|Longsword]] +27 melee (1d8+15/19-20)
 +
|full_at2=[[SRD:Longsword|Longsword]] +27/+22/+17 melee (1d8+15/19-20)
 +
|space2=5 ft. |reach2=5 ft.
 +
|sa2=&mdash;
 +
|sq2=[[SRD:Construct Type|Construct traits]], [[SRD:Blindsight|blindsight]] 90 ft., [[SRD:Damage Reduction|damage reduction]] 10/-, [[SRD:Freedom of Movement|freedom of movement]], [[SRD:Resistance to Energy|resistance to energy]] 30
 +
|fort2=+10 |ref2=+16 |will2=+15
 +
|str2=22 |dex2=22 |con2=&mdash; |int2=&mdash; |wis2=20 |cha2=1
 +
|skills2=[[SRD:Tumble Skill|Tumble]] +14
 +
|feats2=[[Weapon Focus Eiji Variant (3.5e Feat)|Eiji Weapon Focus]]
 +
|env2=Any
 +
|org2=Solitary
 +
|cr2=15
 +
|treas2=One ''+5 [[SRD:Longsword|longsword]]''
 +
|align2=Always [[SRD:Neutral|neutral]]
 +
|adv2=&mdash;
 +
|la2=&mdash;
 +
 +
|monster3=''+6 Animated [[SRD:Longsword|Longsword]]''
 +
|size3=Tiny |type3=Construct |subtypes3=
 +
|hd3=20d10+120 |hp3=230
 +
|init3=+7
 +
|speed3=[[SRD:Fly|Fly]] 100 ft. (perfect)
 +
|ac3=36 (+2 size, +7 [[SRD:Dexterity|Dex]], +5 [[SRD:Natural Armor|natural]], +6 [[SRD:Shield|shield]], +6 [[SRD:Deflection Bonus|deflection]]) |touch3=25 |flat3=29
 +
|bab3=+15 |grapple3=+14 ([[SRD:Freedom of Movement|freedom]])
 +
|at3=[[SRD:Longsword|Longsword]] +32 melee (1d8+17/19-20)
 +
|full_at3=[[SRD:Longsword|Longsword]] +32/+27/+22 melee (1d8+17/19-20)
 +
|space3=5 ft. |reach3=5 ft.
 +
|sa3=&mdash;
 +
|sq3=[[SRD:Construct Type|Construct traits]], [[SRD:Blindsight|blindsight]] 120 ft., [[SRD:Damage Reduction|damage reduction]] 11/-, energy immunity, [[SRD:Freedom of Movement|freedom of movement]]
 +
|fort3=+12 |ref3=+19 |will3=+18
 +
|str3=24 |dex3=24 |con3=&mdash; |int3=&mdash; |wis3=22 |cha3=1
 +
|skills3=[[SRD:Tumble Skill|Tumble]] +15
 +
|feats3=[[Weapon Focus Eiji Variant (3.5e Feat)|Eiji Weapon Focus]]
 +
|env3=Any
 +
|org3=Solitary
 +
|cr3=18
 +
|treas3=One ''+6 [[SRD:Longsword|longsword]]''
 +
|align3=Always [[SRD:Neutral|neutral]]
 +
|adv3=&mdash;
 +
|la3=&mdash;
 +
}}
  
  
Line 128: Line 356:
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:Template]]
 
[[Category:Template]]
 +
 +
{{Navboxes}}

Latest revision as of 17:16, 19 April 2015

Homebrew.png
Author: Sulacu (talk)
Date Created: January 23, 2012
Status: Relatively complete
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article

Animated Weapon[edit]

This template turns an ordinary weapon into a menacing foe.

Animated weapons are mundane or magical weapons that have been animated through spells.

Creating an Animated Weapon[edit]

Animated Weapon is unique in that it is a template that must be applied to a melee weapon instead of a creature. The template is acquired through any of various magical effects.

Size and Type[edit]

Base weapon becomes a creature of the ConstructConstruct type.

An animated weapon gains base attack and base save bonuses as a construct, and has a racial bonus to saving throws equal to its magical enhancement bonus.

Animated weapons have no skill points, unless they are intelligent.

A one-handed weapon is two size categories smaller than any creature it is intended for. For a particular size creature, a light weapon is one size category smaller than a one-handed weapon, and a two-handed weapon is one size category larger than a one-handed weapon. For example, for a Medium creature, a light weapon is Diminutive, a one-handed weapon is Tiny, and a two-handed weapon is Small.

Hit Dice[edit]

An animated weapon has a number of Hit Dice depending on its quality and the magical enhancement bonus it has (if any), as per Table: Animated Weapon Statistics.

Speed[edit]

An animated weapon has a fly speed (in feet) of 40 + ten times its magical enhancement bonus, with perfect maneuverability.

Armor Class[edit]

An animated weapon has a natural armor bonus to AC equal to the hardness of its base material - 5 (minimum +0), as well as a shield bonus and a deflection bonus, both equal to its magical enhancement bonus (if any). It also gains a size bonus or penalty to AC (if any), depending on its effective size.

Attack[edit]

An animated weapon performs attacks like a weapon of its type does in the hands of a creature proficient in its use. The base damage of an attack by an animated weapon is equal to the base damage of the base weapon.

The attacks of an animated weapon are treated as attacks made with a manufactured weapon. Attacks by an animated weapon are considered magical (if the base weapon has an enhancement bonus of at least +1) or epic (if the base weapon has an enhancement bonus of +6). If the base weapon is made out of a material with special properties that bypass specific forms of damage reduction, such as adamantine, alchemical silver or cold iron, the animated weapon is also considered to have that quality.

If the base weapon has any sort of special enhancement that changes the effect of its attacks, the animated weapon has this quality as well. Examples are special enhancements that increase its damage (such as flaming, shock, collision, etc.) and effects that bypass certain types of defenses (such as holy or brilliant energy).

An animated weapon has the same space and reach that an appropriately sized creature would have when wielding the weapon. For example, an animated longsword occupies a 5-foot square, and has a 5-foot reach, even though it is effectively Tiny.

Full Attack[edit]

An animated weapon may make iterative attacks on a full attack action, provided it has a high enough base attack bonus. If the base weapon has a special enhancement that influences its behaviour on a full attack, such as speed, the animated weapon has this quality on a full action as well.

Special Attacks[edit]

An animated weapon has no extraordinary or supernatural abilities, except for those the base weapon has gained from special weapon enhancements or weapon crystalsMIC.

Special Qualities[edit]

An animated weapon has the usual construct traits, and furthermore gains the following:

Abilities[edit]

Strength and Dexterity equal to the value in Table: Animated Weapon Statistics, modified by the weapon's effective size. A mithral weapon has an additional +4 Dexterity, and an adamantine weapon has an additional +6 Strength.

Being a construct, an animated weapon has no Constitution or Intelligence score.

An animated weapon has a Wisdom score equal to 10 + twice its magical enhancement bonus, and a Charisma of 1.

Animated weapons that are intelligent items retain the mental ability scores of the base weapon.

Skills[edit]

An animated weapon has a +8 racial bonus to Tumble checks.

Feats[edit]

An animated weapon gains Eiji Weapon Focus in the appropriate weapon type as a bonus feat. Furthermore, it also gains Weapon Finesse as a bonus feat if light.

An animated weapon does not gain any racial feats unless it is an intelligent item.

Environment[edit]

Any.

Organization[edit]

Any.

Challenge Rating[edit]

1 (mundane), 2 (masterwork), enhancement bonus×3 (magical).

Mithral: ×2 or +2, whichever is lower.

Adamantine: ×3 or +3, whichever is lower.

Special Weapon Quality: + half the cumulative enhancement bonus of all special weapon qualities, rounded up.

Treasure[edit]

The base weapon.

Alignment[edit]

Always neutral.

Animated Weapon Table[edit]

Table: Animated Weapon Statistics

Quality Hit Dice1 (hit points2) Base Str/Dex3
Mundane, normal 1d10 (5 hp) 10
Mundane, mwk 3d10 (16 hp) 12
Magical, +1 5d10+5 (32 hp) 14
Magical, +2 8d10+16 (60 hp) 16
Magical, +3 11d10+33 (93 hp) 18
Magical, +4 14d10+56 (133 hp) 20
Magical, +5 17d10+85 (178 hp) 22
Magical, +6 20d10+120 (230 hp) 24
  1. Does not include bonus hit points due to size, if any.
  2. A magic weapon gains additional hit points per HD equal to its
    enhancement bonus.
  3. Add a +4 size bonus to Strength and a -2 size penalty to Dexterity
    for every size category the animated weapon has above Tiny, or a
    -2 size penalty to Strength and a +2 size bonus to Dexterity for
    every size category below Tiny.

Example Monster: Animated Longsword[edit]

Animated Longsword Masterwork Animated Longsword
Size/Type: Tiny Construct Tiny Construct
Hit Dice: 1d10 (5 hp) 3d10 (16 hp)
Initiative: +0 +1
Speed: Fly 40 ft. (perfect) Fly 40 ft. (perfect)
Armor Class: 17 (+2 size, +5 natural), touch 12, flat-footed 15 18 (+2 size, +1 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +0/-8 (freedom) +2/-5 (freedom)
Attack: Longsword +2 melee (1d8/19-20) Longsword +7 melee (1d8+1/19-20)
Full Attack: Longsword +2 melee (1d8/19-20) Longsword +7 melee (1d8+1/19-20)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, blindsight 30 ft., damage reduction 5/-, freedom of movement, resistance to energy 5 Construct traits, blindsight 30 ft., damage reduction 5/-, freedom of movement, resistance to energy 5
Saves: Fort +0, Ref +0, Will +0 Fort +1, Ref +2, Will +1
Abilities: Str 10, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 12, Dex 12, Con —, Int —, Wis 10, Cha 1
Skills: Tumble +8 Tumble +9
Feats: Eiji Weapon Focus Eiji Weapon Focus
Environment: Any Any
Organization: Solitary Solitary
Challenge Rating: 1 2
Treasure: One longsword One masterwork longsword
Alignment: Always neutral Always neutral
Advancement:
Level Adjustment:


+1 Animated Longsword +2 Animated Longsword +3 Animated Longsword
Size/Type: Tiny Construct Tiny Construct Tiny Construct
Hit Dice: 5d10+5 (32 hp) 8d10+16 (60 hp) 11d10+33 (93 hp)
Initiative: +2 +3 +4
Speed: Fly 50 ft. (perfect) Fly 60 ft. (perfect) Fly 70 ft. (perfect)
Armor Class: 21 (+2 size, +2 Dex, +5 natural, +1 shield, +1 deflection), touch 15, flat-footed 19 24 (+2 size, +3 Dex, +5 natural, +2 shield, +2 deflection), touch 17, flat-footed 21 27 (+2 size, +4 Dex, +5 natural, +3 shield, +3 deflection), touch 19, flat-footed 23
Base Attack/Grapple: +3/-3 (freedom) +6/+1 (freedom) +8/+4 (freedom)
Attack: Longsword +9 melee (1d8+3/19-20) Longsword +14 melee (1d8+7/19-20) Longsword +19 melee (1d8+9/19-20)
Full Attack: Longsword +9 melee (1d8+3/19-20) Longsword +14/+9 melee (1d8+7/19-20) Longsword +19/+14 melee (1d8+9/19-20)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, blindsight 30 ft., damage reduction 6/-, freedom of movement, resistance to energy 10 Construct traits, blindsight 60 ft., damage reduction 7/-, freedom of movement, resistance to energy 15 Construct traits, blindsight 60 ft., damage reduction 8/-, freedom of movement, resistance to energy 20
Saves: Fort +2, Ref +4, Will +3 Fort +4, Ref +7, Will +6 Fort +6, Ref +10, Will +9
Abilities: Str 14, Dex 14, Con —, Int —, Wis 12, Cha 1 Str 16, Dex 16, Con —, Int —, Wis 14, Cha 1 Str 18, Dex 18, Con —, Int —, Wis 16, Cha 1
Skills: Tumble +10 Tumble +11 Tumble +12
Feats: Eiji Weapon Focus Eiji Weapon Focus Eiji Weapon Focus
Environment: Any Any Any
Organization: Solitary Solitary Solitary
Challenge Rating: 3 6 9
Treasure: One +1 longsword One +2 longsword One +3 longsword
Alignment: Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:


+4 Animated Longsword +5 Animated Longsword +6 Animated Longsword
Size/Type: Tiny Construct Tiny Construct Tiny Construct
Hit Dice: 14d10+56 (133 hp) 17d10+85 (178 hp) 20d10+120 (230 hp)
Initiative: +5 +6 +7
Speed: Fly 80 ft. (perfect) Fly 90 ft. (perfect) Fly 100 ft. (perfect)
Armor Class: 30 (+2 size, +5 Dex, +5 natural, +4 shield, +4 deflection), touch 21, flat-footed 25 33 (+2 size, +6 Dex, +5 natural, +5 shield, +5 deflection), touch 23, flat-footed 27 36 (+2 size, +7 Dex, +5 natural, +6 shield, +6 deflection), touch 25, flat-footed 29
Base Attack/Grapple: +10/+7 (freedom) +12/+10 (freedom) +15/+14 (freedom)
Attack: Longsword +23 melee (1d8+11/19-20) Longsword +27 melee (1d8+15/19-20) Longsword +32 melee (1d8+17/19-20)
Full Attack: Longsword +23/+18 melee (1d8+11/19-20) Longsword +27/+22/+17 melee (1d8+15/19-20) Longsword +32/+27/+22 melee (1d8+17/19-20)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, blindsight 90 ft., damage reduction 9/-, freedom of movement, resistance to energy 25 Construct traits, blindsight 90 ft., damage reduction 10/-, freedom of movement, resistance to energy 30 Construct traits, blindsight 120 ft., damage reduction 11/-, energy immunity, freedom of movement
Saves: Fort +8, Ref +13, Will +12 Fort +10, Ref +16, Will +15 Fort +12, Ref +19, Will +18
Abilities: Str 20, Dex 20, Con —, Int —, Wis 18, Cha 1 Str 22, Dex 22, Con —, Int —, Wis 20, Cha 1 Str 24, Dex 24, Con —, Int —, Wis 22, Cha 1
Skills: Tumble +13 Tumble +14 Tumble +15
Feats: Eiji Weapon Focus Eiji Weapon Focus Eiji Weapon Focus
Environment: Any Any Any
Organization: Solitary Solitary Solitary
Challenge Rating: 12 15 18
Treasure: One +4 longsword One +5 longsword One +6 longsword
Alignment: Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:



Back to Main Page3.5e HomebrewMonstersTemplates

AlignmentAlways neutral +
AuthorSulacu +
Challenge Rating1 +, 2 +, 3 +, 6 +, 9 +, 12 +, 15 + and 18 +
EnvironmentAny +
Identifier3.5e Template +
Level Adjustment+
RatingUnrated +
SizeTiny +
SummaryThis template turns an ordinary weapon into a menacing foe. +
TitleAnimated Weapon +
TypeConstruct +