Difference between revisions of "Tome of Prowess (3.5e Sourcebook)"
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|author_name=Tarkisflux | |author_name=Tarkisflux | ||
|date_created=Jan 22, 2008 | |date_created=Jan 22, 2008 | ||
− | |status= | + | |status=Edit pass 3 is a go.<br />Cleaning and unifying mechanics. |
− | |balance= | + | |balance=High |
− | |contributors=Bigode, IGTN, MisterSinister, Parakee, LeadPal | + | |contributors=Bigode, IGTN, MisterSinister, Parakee, TheDarkWad, LeadPal |
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}}[[Summary::Skills for the mundane and the masterful. Skills that scale to all levels of the game and offer the skilled classes some of the utility previously only found within spells or items.| ]]__NOTOC__ | }}[[Summary::Skills for the mundane and the masterful. Skills that scale to all levels of the game and offer the skilled classes some of the utility previously only found within spells or items.| ]]__NOTOC__ | ||
==Introduction: The Importance of Skills == | ==Introduction: The Importance of Skills == | ||
+ | [[File:Standard melee.jpg]] | ||
+ | |||
Welcome to the Tome of Prowess, Skills for the Mundane and the Masterful. | Welcome to the Tome of Prowess, Skills for the Mundane and the Masterful. | ||
− | In the multiverse that D&D represents, people can begin their life as serfs and, through trials and challenges, end up as legendary heroes capable of amazing feats that rival the gods themselves. Some accomplish this by learning and exploiting the | + | In the multiverse that D&D represents, people can begin their life as serfs and, through trials and challenges, end up as legendary heroes capable of amazing feats that rival the gods themselves. Some accomplish this by learning and exploiting the secret ways of the multiverse, using magic to accomplish what some look on as miracles. Others train themselves extensively, and accomplish feats beyond lesser mortals through will and skill alone. Skill points represent that skill and training, and they are the primary method of utility ability advancement for those who put in hard work instead of cheating with magic. |
− | Or at least this is what D&D would like you to think, given the weight the designers placed on skill points and skills themselves. In reality though, the skill totals required to do amazing things are only acquired up in the epic levels, and by that point spellcasters have been doing all of your fancy skill tricks for many levels and your neat trick just isn’t relevant. You’ve probably been doing it yourself with magic items and don’t even know or care that you can do it with that skill you’ve brought up with you. | + | Or at least this is what D&D would like you to think, given the weight the designers placed on skill points and skills themselves. In reality though, the skill totals required to do amazing things are only acquired up in the epic levels, and by that point, spellcasters have been doing all of your fancy skill tricks for many levels and your neat trick just isn’t relevant. You’ve probably been doing it yourself with magic items and don’t even know or care that you can do it with that skill you’ve brought up with you. |
− | This supplement for the 3.5 D&D game presents skills to correct that, but it does so by sacrificing the simplicity (and with it the irrelevance) of skills at mid and high levels. There’s a lot more abilities for each skill to keep track of with this modification. And that’s ok, because that’s what the non-spellcasting classes really need. | + | This supplement for the 3.5 D&D game presents skills to correct that, but it does so by sacrificing the simplicity (and with it the irrelevance) of skills at mid and high levels. There’s a lot more abilities for each skill to keep track of with this modification. And that’s ok, because that’s what the non-spellcasting classes really need. |
== Contents == | == Contents == | ||
− | {| class="column | + | {| class="column" |
| valign=top width="50%"| | | valign=top width="50%"| | ||
===[[/Rules|'''Chapter 1: Rules''']]=== | ===[[/Rules|'''Chapter 1: Rules''']]=== | ||
Line 57: | Line 57: | ||
:[[/Transformation|Transformation]] | :[[/Transformation|Transformation]] | ||
− | ===[[/Supporting Changes|'''Chapter | + | ===[[/Background Abilities|'''Chapter 3: Background Abilities''']]=== |
+ | :[[/Background Abilities#Overview|Overview]] | ||
+ | :[[/Background Abilities#Types|Types]] | ||
+ | ::[[/Background Abilities#Craft|Craft]] | ||
+ | ::[[/Background Abilities#Language|Language]] | ||
+ | ::[[/Background Abilities#Occupation|Occupation]] | ||
+ | ::[[/Background Abilities#Proficiency|Proficiency]] | ||
+ | ::[[/Background Abilities#Study|Study]] | ||
+ | :[[/Background Abilities#Grades|Grades]] | ||
+ | :[[/Background Abilities#Checks|Checks]] | ||
+ | :[[/Background Abilities#Starting Characters|Starting Characters]] | ||
+ | :[[/Background Abilities#Advancement by Skill Point|Advancement by Skill Point]] | ||
+ | |||
+ | | valign=top width="50%"| | ||
+ | |||
+ | ===[[/Supporting Changes|'''Chapter 4: Supporting Changes''']]=== | ||
:[[/Supporting Changes#Updated Class Features|Updated Class Features]] | :[[/Supporting Changes#Updated Class Features|Updated Class Features]] | ||
− | |||
:[[/Supporting Changes#Saving Throw Adjustments|Saving Throw Adjustments]] | :[[/Supporting Changes#Saving Throw Adjustments|Saving Throw Adjustments]] | ||
− | + | :[[/Supporting Changes#Revised Animal Training Rules|Revised Animal Training Rules]] | |
− | + | :[[/Supporting Changes#Revised Movement and Fatigue Rules|Revised Movement and Fatigue Rules]] | |
− | + | :[[/Supporting Changes#Revised Pickpocketing Rules|Revised Pickpocketing Rules]] | |
− | + | :[[/Supporting Changes#Revised Riding Rules|Revised Riding Rules]] | |
− | + | :[[/Supporting Changes#Revised Spellcasting Interruption|Revised Spellcasting Interruption]] | |
− | + | :[[/Supporting Changes#Revised Tracking Rules|Revised Tracking Rules]] | |
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===[[/Characters in a Skilled Game|'''Chapter 5: Characters in a Skilled Game''']]=== | ===[[/Characters in a Skilled Game|'''Chapter 5: Characters in a Skilled Game''']]=== | ||
:[[/Characters in a Skilled Game#Feats for the Skilled|Feats for the Skilled]] | :[[/Characters in a Skilled Game#Feats for the Skilled|Feats for the Skilled]] | ||
− | ::[[/Characters in a Skilled Game# | + | ::[[/Characters in a Skilled Game#Feat Descriptions|Feat Descriptions]] |
− | |||
::[[/Characters in a Skilled Game#Scaling Feat Descriptions|Scaling Feat Descriptions]] | ::[[/Characters in a Skilled Game#Scaling Feat Descriptions|Scaling Feat Descriptions]] | ||
:[[/Characters in a Skilled Game#Gear for the Skilled|Gear for the Skilled]] | :[[/Characters in a Skilled Game#Gear for the Skilled|Gear for the Skilled]] | ||
Line 93: | Line 93: | ||
::[[/Characters in a Skilled Game#Rewritten Spell Descriptions|Rewritten Spell Descriptions]] | ::[[/Characters in a Skilled Game#Rewritten Spell Descriptions|Rewritten Spell Descriptions]] | ||
− | ===[[/Running a Skilled Game|'''Chapter | + | ===[[/Playing the Skills Game|'''Chapter 6: Playing the Skills Game''']]=== |
+ | :[[/Playing the Skills Game#The Combat Game|The Combat Game]] | ||
+ | ::[[/Playing the Skills Game#Skills as Mobility|Skills as Mobility]] | ||
+ | ::[[/Playing the Skills Game#Skills as Offense|Skills as Offense]] | ||
+ | ::[[/Playing the Skills Game#Skills as Defenses|Skills as Defenses]] | ||
+ | :[[/Playing the Skills Game#The Infiltration Game|The Infiltration Game]] | ||
+ | ::[[/Playing the Skills Game#The Perception Mini-Game|The Perception Mini-Game]] | ||
+ | ::[[/Playing the Skills Game#The Stealth Mini-Game|The Stealth Mini-Game]] | ||
+ | ::[[/Playing the Skills Game#The Legerdemain Mini-Game|The Legerdemain Mini-Game]] | ||
+ | ::[[/Playing the Skills Game#Other Infiltration Options|Other Infiltration Options]] | ||
+ | :[[/Playing the Skills Game#The Social Game|The Social Game]] | ||
+ | ::[[/Playing the Skills Game#Making People Like You|Making People Like You]] | ||
+ | ::[[/Playing the Skills Game#Making People Do What You Want|Making People Do What You Want]] | ||
+ | :[[/Playing the Skills Game#Combining Skills|Combining Skills]] | ||
+ | |||
+ | ===[[/Running a Skilled Game|'''Chapter 7: Running a Skilled Game''']]=== | ||
:[[/Running a Skilled Game#Skillful Monsters|Skillful Monsters]] | :[[/Running a Skilled Game#Skillful Monsters|Skillful Monsters]] | ||
::[[/Running a Skilled Game#Skill Abilities Available to Monsters|Skill Abilities Available to Monsters]] | ::[[/Running a Skilled Game#Skill Abilities Available to Monsters|Skill Abilities Available to Monsters]] | ||
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:[[/Running a Skilled Game#Running a Skilled Society|Running a Skilled Society]] | :[[/Running a Skilled Game#Running a Skilled Society|Running a Skilled Society]] | ||
− | ===[[/Going Further|'''Chapter | + | ===[[/Going Further|'''Chapter 8: Going Further''']]=== |
:[[/Going Further#Using Tome of Prowess with...|Using Tome of Prowess with...]] | :[[/Going Further#Using Tome of Prowess with...|Using Tome of Prowess with...]] | ||
::[[/Going Further#Lycanthropy|Lycanthropy]] | ::[[/Going Further#Lycanthropy|Lycanthropy]] | ||
Line 105: | Line 120: | ||
::[[/Going Further#Tome of Battle|Tome of Battle]] | ::[[/Going Further#Tome of Battle|Tome of Battle]] | ||
|} | |} | ||
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+ | {{Underbar |A Note on Balance|This modification, on its own, will add substantial power to the poor non-casters in the game, and a bit of power to the half casters. If completely utilized, it should bring the monk and fighter level classes up to or above rogue level, and allow all characters to contribute to the game longer than their chassis would normally allow. Keep in mind that if you prefer a lower power game, or your games don’t run past 9th level, this may not be something you should consider implementing. If your games often run into the high levels and you’re tired of fighters depending on magic items or casters to remain useful in the party, this is absolutely something you should consider thoroughly.}} | ||
==Credits== | ==Credits== | ||
While this work is largely my own, there are people who contributed material or other support and should be recognized. | While this work is largely my own, there are people who contributed material or other support and should be recognized. | ||
− | *Bigode | + | *[[User:Bigode|Bigode]] assisted with a rather thorough editing pass of the skills while I was posting them to the wiki in the second phase. Typos, incorrect references, junk abilities, and actual nonsense were all corrected or pulled as a result of his work. |
− | *[[User:IGTN|IGTN]] is responsible in large part for the [[Tome of Prowess (3.5e Sourcebook)/Jump|jump skill]]. His work to make a non-linear scaling jump was taken as the starting point, with his permission, for what eventually wound up in the book. | + | *[[User:IGTN|IGTN]] is responsible in large part for the [[Tome of Prowess (3.5e Sourcebook)/Jump|jump skill]]. His work to make a non-linear scaling jump was taken as the starting point, with his permission, for what eventually wound up in the book. Its posting to TGD also convinced me to put up some initial work I had been sitting on for a while to get some feedback. He was the first user to incorporate it into another complete wiki sourcebook, his [[Book of Elements (3.5e Sourcebook)|Book of Elements]] sourcebook, despite that work being complete and this one still in progress. |
− | *[[User:MisterSinister|MisterSinister]] was an early adopter and source of continued motivation to finish things up. He also contributed the following | + | *[[User:MisterSinister|MisterSinister]] was an early adopter and source of continued motivation to finish things up. He also contributed the following feats: {{#ask: [[author::MisterSinister]] [[Category:Feat||Scaling Feat]] [[Category:Tome of Prowess]]}}. |
− | *[[User:Parakee|Parakee]] contributed the following | + | *[[User:Parakee|Parakee]] contributed the following feats: {{#ask: [[author::Parakee]] [[Category:Feat||Scaling Feat]] [[Category:Tome of Prowess]]}}. |
+ | *[[User:TheDarkWad|TheDarkWad]] contributed the following feats: {{#ask: [[author::TheDarkWad]] [[Category:Feat||Scaling Feat]] [[Category:Tome of Prowess]]}}. | ||
*[[User:LeadPal|LeadPal]] contributed to the "Playing the X Game" sections, including almost all of the Perception entry (minor edits were made from his version, which can be found [http://www.tgdmb.com/viewtopic.php?t=53127&start=24 here]. | *[[User:LeadPal|LeadPal]] contributed to the "Playing the X Game" sections, including almost all of the Perception entry (minor edits were made from his version, which can be found [http://www.tgdmb.com/viewtopic.php?t=53127&start=24 here]. | ||
*A special mention also goes out to [[User:Ghostwheel|Ghostwheel]]. While he hasn't contributed work to the project, he has served as a sounding board for abilities on several occasions and his interest in adapting this work to his other projects has helped me tighten things up where appropriate. | *A special mention also goes out to [[User:Ghostwheel|Ghostwheel]]. While he hasn't contributed work to the project, he has served as a sounding board for abilities on several occasions and his interest in adapting this work to his other projects has helped me tighten things up where appropriate. | ||
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[[Category:User]] | [[Category:User]] | ||
[[Category:Sourcebook]] | [[Category:Sourcebook]] | ||
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+ | {{Navboxes}} |
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Project Completeness: 4 / 5 |
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Introduction: The Importance of Skills[edit]
Welcome to the Tome of Prowess, Skills for the Mundane and the Masterful.
In the multiverse that D&D represents, people can begin their life as serfs and, through trials and challenges, end up as legendary heroes capable of amazing feats that rival the gods themselves. Some accomplish this by learning and exploiting the secret ways of the multiverse, using magic to accomplish what some look on as miracles. Others train themselves extensively, and accomplish feats beyond lesser mortals through will and skill alone. Skill points represent that skill and training, and they are the primary method of utility ability advancement for those who put in hard work instead of cheating with magic.
Or at least this is what D&D would like you to think, given the weight the designers placed on skill points and skills themselves. In reality though, the skill totals required to do amazing things are only acquired up in the epic levels, and by that point, spellcasters have been doing all of your fancy skill tricks for many levels and your neat trick just isn’t relevant. You’ve probably been doing it yourself with magic items and don’t even know or care that you can do it with that skill you’ve brought up with you.
This supplement for the 3.5 D&D game presents skills to correct that, but it does so by sacrificing the simplicity (and with it the irrelevance) of skills at mid and high levels. There’s a lot more abilities for each skill to keep track of with this modification. And that’s ok, because that’s what the non-spellcasting classes really need.
Contents[edit]
A Note on Balance |
This modification, on its own, will add substantial power to the poor non-casters in the game, and a bit of power to the half casters. If completely utilized, it should bring the monk and fighter level classes up to or above rogue level, and allow all characters to contribute to the game longer than their chassis would normally allow. Keep in mind that if you prefer a lower power game, or your games don’t run past 9th level, this may not be something you should consider implementing. If your games often run into the high levels and you’re tired of fighters depending on magic items or casters to remain useful in the party, this is absolutely something you should consider thoroughly. |
Credits[edit]
While this work is largely my own, there are people who contributed material or other support and should be recognized.
- Bigode assisted with a rather thorough editing pass of the skills while I was posting them to the wiki in the second phase. Typos, incorrect references, junk abilities, and actual nonsense were all corrected or pulled as a result of his work.
- IGTN is responsible in large part for the jump skill. His work to make a non-linear scaling jump was taken as the starting point, with his permission, for what eventually wound up in the book. Its posting to TGD also convinced me to put up some initial work I had been sitting on for a while to get some feedback. He was the first user to incorporate it into another complete wiki sourcebook, his Book of Elements sourcebook, despite that work being complete and this one still in progress.
- MisterSinister was an early adopter and source of continued motivation to finish things up. He also contributed the following feats: Blood Magister, Dread Chill, Master of Minds, Shadow Focus, Shaman of the Land, Skin Like Armour, Theologist, Touch Me If You Can, Trendsetting Xenophile.
- Parakee contributed the following feats: Always Aware, Fast-Talker, ToP, Orator, Powerful Leader, Rumormonger, Unseen Assailant.
- TheDarkWad contributed the following feats: Jack of All Trades, Prowess Variant.
- LeadPal contributed to the "Playing the X Game" sections, including almost all of the Perception entry (minor edits were made from his version, which can be found here.
- A special mention also goes out to Ghostwheel. While he hasn't contributed work to the project, he has served as a sounding board for abilities on several occasions and his interest in adapting this work to his other projects has helped me tighten things up where appropriate.
Back to Main Page → 3.5e Homebrew → Sourcebooks
Article Balance | High + |
Author | Tarkisflux + |
Completeness | 4 + |
Identifier | 3.5e Sourcebook + |
Rated By | Leziad +, Undead Knave +, MisterSinister +, Wildmage +, TK-Squared +, Foxwarrior +, Surgo + and DanielDraco + |
Rating | Rated 3.8 / 4 + |
Summary | Skills for the mundane and the masterful. Skills that scale to all levels of the game and offer the skilled classes some of the utility previously only found within spells or items. + |
Title | Tome of Prowess + |