Dread Chill (3.5e Feat)
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Dread Chill [ToP Skill] The horror of your presence is so great that the air grows cold. Benefits: This is a skill feat intended for use with the Tome of Prowess. It scales with your ranks in Intimidation.
- 4 ranks: You emanate a numbing cold from how terrifying you are. All enemies within Close range of you (computed as if your caster level was equal to your ranks in Intimidation) feel extremely cold, and take 1 point of cold damage per rank you have in Intimidation at the end of any turn which they remain in range. Any creature can attempt a Fort save (DC 10 + 1/2 of your character level + your Charisma modifier) for no damage. You can deactivate or reactivate this ability as a swift action. This is a supernatural fear and cold ability.
- 9 ranks: Your gaze can stop a charging minotaur with the coldness of your soul. As an immediate action, you can force an enemy within Close range (calculated as per the 4 rank ability) that is moving closer to you to make a Will save (DC as the 4 rank ability) or stop immediately. They are allowed no further movement in this round, unless this movement would take them directly away from you. This is an extraordinary fear ability.
- 14 ranks: Your words of terror can literally freeze a creature still. By spending 1 round looking intimidating and scaring a creature in Medium range (calculated as per the 4 rank ability), you can force the creature to make a Fort save (DC as the 4 rank ability) or become frozen. Being frozen is the same as being paralyzed, except that any frozen creature becomes vulnerable to fire and bludgeoning damage (is dealt 50% more damage from any of those sources). Anything that can remove paralysis will also remove being frozen. This is a supernatural, cold, and fear ability.
- 19 ranks: Even nature fears you. By spending 1 hour, you can mimic the effects of control weather, except that it is a spell-like ability, and can only make the weather colder. This has a caster level equal to your character level.
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