Blood Magister (3.5e Feat)
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- 4 ranks: You gain the ability to detect blood. This functions identically to the detect poison spell, except it is a supernatural ability, has range equal to your sight, can be used at-will, and detects blood rather than poison.
- 9 ranks: You radiate an aura that causes blood to either flow faster or slower. The aura has a radius of 25 feet plus 5 feet per 2 ranks in Healing, and is considered an emanation that moves with you, provided you are conscious. All creatures in the area (including yourself) are subject to its effect. You can change between these effects or turn off your aura as a swift action. You can choose for the aura to cause creatures to to bleed faster, in which case, while they are in the aura and have anything less than maximum hit points (nonlethal damage doesn't count), at the end of each of their turns, they bleed for additional damage equal to your ranks in Healing divided by three (rounding up). Alternatively, you can choose for the aura to cause creatures to bleed slower, giving them fast healing equal to your ranks in Healing divided by three. Creatures with more than 50% of their hit points cannot benefit from this fast healing. All effects end as soon as a creature leaves the aura.
- 14 ranks: You can call blood to yourself, fatally injuring a creature in the process. This requires a full-round action, can be used once per minute, and has a range of 100 feet plus 10 feet per rank in Healing. The target must have blood to be called in this manner. The creature is killed unless it succeeds on a Fort save (DC 10 + 1/2 your character level + your Charisma modifier), and even if it passes its save, it loses twice your ranks in Healing in hit points. The manner of death is truly gory, as the creature's blood is pulled towards you in a rush of droplets through the air. This is a supernatural ability.
- 19 ranks: You can restore life to a creature using your blood. By spending 1 minute and voluntarily taking 4 points of Constitution ability burn, you can restore a creature to life, as if by resurrection. This ability's caster level is equal to your ranks in Healing −3. This is a spell-like ability. You cannot use this ability if you are not in your own body, or if you have changed form. The ability burn from this ability persists across forms, even if it normally wouldn't.
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