Difference between revisions of "Zagyon - The Arrow (3.5e Constellation)"
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|summary= A constellation of Air, freedom, communication and thought. | |summary= A constellation of Air, freedom, communication and thought. | ||
|description= The arrow is a tool, as sharp as the mind, used to harm. Some arrows are used to send messages, and there's a reason you "let fly" an arrow. The symbol of elemental Air, the element of freedom and messengers, the arrow grants the Ascendant the ability to fly and resistance to effects that hinder or control. | |description= The arrow is a tool, as sharp as the mind, used to harm. Some arrows are used to send messages, and there's a reason you "let fly" an arrow. The symbol of elemental Air, the element of freedom and messengers, the arrow grants the Ascendant the ability to fly and resistance to effects that hinder or control. | ||
+ | |sign= The Ascendant's eyes change to solid, glowing orbs of silver-blue, with a distant feeling about them, as if gazing through you rather than at you. The air is cool around them, and their hair and clothes are often tossed as if by an unseen breeze. Their skin is cool to the touch and often dry, and it seems as if faint whispers follow the Ascendant wherever they go. On their brow rests Zagyon itself, glowing in pale blue light - Bright points mark the placement soft the stars, while faint tracery outlines the shape of the arrow itself. | ||
|passive= While under the effects of The Arrow, you gain the [[SRD:Air Subtype | Air subtype]], complete with a fly speed equal to your base speed, with Average maneuverability. You are treated as having ranks in Escape Artist and Tumble equal to one-half your class level, plus your Charisma modifier. These "fake" ranks can't be used to qualify for prerequisites, though. Furthermore, you gain the [[Bender_of_Air_(3.5e_Class)#Basic_Bends | Basic Bends]] ability of a Bender of Air, with a Bender level equal to your class level. At 5th level, you gain any one Minor Bend from the Bender of Air's class list upon assuming this constellation, and at 10th level you also gain any one Major Bend from that list. You use your Charisma modifier for determining the save DCs of these Bends. Finally, the Strain costs of all [Air] spells you cast while under the effects of The Arrow are reduced by 1. | |passive= While under the effects of The Arrow, you gain the [[SRD:Air Subtype | Air subtype]], complete with a fly speed equal to your base speed, with Average maneuverability. You are treated as having ranks in Escape Artist and Tumble equal to one-half your class level, plus your Charisma modifier. These "fake" ranks can't be used to qualify for prerequisites, though. Furthermore, you gain the [[Bender_of_Air_(3.5e_Class)#Basic_Bends | Basic Bends]] ability of a Bender of Air, with a Bender level equal to your class level. At 5th level, you gain any one Minor Bend from the Bender of Air's class list upon assuming this constellation, and at 10th level you also gain any one Major Bend from that list. You use your Charisma modifier for determining the save DCs of these Bends. Finally, the Strain costs of all [Air] spells you cast while under the effects of The Arrow are reduced by 1. | ||
|blast= While under the effect of The Arrow, your ''Sidereal Blast'' deals piercing damage and ignores the hardness of items. When used against creatures with the [Earth] subtype or ancestry dating back to the Elemental Plane of Earth (Such as an Earth Genasi), the dice size of your Sidereal Blast increases to d8s and the critical multiplier increases to x3. An Arrow Blast can also be used while under the effects of anything ''Freedom Of Movement'' would make you immune to, and subjects the effect(s) to a ''Dispel Magic'', using your full caster level. This dispel can only occur once per round per effect. | |blast= While under the effect of The Arrow, your ''Sidereal Blast'' deals piercing damage and ignores the hardness of items. When used against creatures with the [Earth] subtype or ancestry dating back to the Elemental Plane of Earth (Such as an Earth Genasi), the dice size of your Sidereal Blast increases to d8s and the critical multiplier increases to x3. An Arrow Blast can also be used while under the effects of anything ''Freedom Of Movement'' would make you immune to, and subjects the effect(s) to a ''Dispel Magic'', using your full caster level. This dispel can only occur once per round per effect. | ||
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|lvl1= ''[[SRD:Pass without Trace | Pass without Trace]], [[SRD:Obscuring Mist | Obscuring Mist]], [[True Dodge (3.5e Spell) | True Dodge]], [[Gust Bellow (3.5e Spell) | Gust Bellow]], [[Quickwind Shield (3.5e Spell) | Quickwind Shield]] | |lvl1= ''[[SRD:Pass without Trace | Pass without Trace]], [[SRD:Obscuring Mist | Obscuring Mist]], [[True Dodge (3.5e Spell) | True Dodge]], [[Gust Bellow (3.5e Spell) | Gust Bellow]], [[Quickwind Shield (3.5e Spell) | Quickwind Shield]] | ||
|lvl2= ''[[SRD:Wind Wall | Wind Wall]], [[SRD:Fog Cloud | Fog Cloud]], [[SRD:Gust of Wind | Gust of Wind]], [[SRD:Whispering Wind | Whispering Wind]], [[Twister Rush (3.5e Spell) | Twister Rush]], [[Shape Cloud (3.5e Spell) | Shape Cloud]] | |lvl2= ''[[SRD:Wind Wall | Wind Wall]], [[SRD:Fog Cloud | Fog Cloud]], [[SRD:Gust of Wind | Gust of Wind]], [[SRD:Whispering Wind | Whispering Wind]], [[Twister Rush (3.5e Spell) | Twister Rush]], [[Shape Cloud (3.5e Spell) | Shape Cloud]] | ||
− | |lvl3= ''[[SRD:Gaseous Form (Spell) | Gaseous Form]], [[Rystil's Capturing Winds (3.5e Spell) | Rystil's Capturing Winds]], [[See Through Fog (3.5e Spell) | See Through Fog]], [[Thicken Air (3.5e Spell) | Thicken Air]] | + | |lvl3= ''[[SRD:Gaseous Form (Spell) | Gaseous Form]], [[Rystil's Capturing Winds (3.5e Spell) | Rystil's Capturing Winds]], [[See Through Fog (3.5e Spell) | See Through Fog]], [[Thicken Air (3.5e Spell) | Thicken Air]], [[SRD:Lesser Telepathic Bond | Lesser Telepathic Bond]] |
− | |lvl4= ''[[SRD:Air Walk | Air Walk]], [[SRD:Freedom of Movement | Freedom of Movement]], [[Gale Force (3.5e Spell) | Gale Force]] | + | |lvl4= ''[[SRD:Air Walk | Air Walk]], [[SRD:Freedom of Movement | Freedom of Movement]], [[Gale Force (3.5e Spell) | Gale Force]], [[Mass Twister Rush (3.5e Spell) | Mass Twister Rush]], [[SRD:Greater Status | Greater Status]] |
− | |lvl5= ''[[SRD:Control Winds | Control Winds]], [[Vacuum Sphere (3.5e Spell) | Vacuum Sphere]] | + | |lvl5= ''[[SRD:Control Winds | Control Winds]], [[Vacuum Sphere (3.5e Spell) | Vacuum Sphere]], [[SRD:Telepathic Bond | Telepathic Bond]] |
|lvl6= ''[[SRD:Wind Walk | Wind Walk]], [[Wind Shield (3.5e Spell) | Wind Shield]] | |lvl6= ''[[SRD:Wind Walk | Wind Walk]], [[Wind Shield (3.5e Spell) | Wind Shield]] | ||
|lvl7= ''[[SRD:Control Weather | Control Weather]], [[Hurricane Disc (3.5e Spell) | Hurricane Disc]] | |lvl7= ''[[SRD:Control Weather | Control Weather]], [[Hurricane Disc (3.5e Spell) | Hurricane Disc]] |
Latest revision as of 06:14, 15 September 2017
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Contents
Zagyon, The Arrow - Elemental
A constellation of Air, freedom, communication and thought.
The arrow is a tool, as sharp as the mind, used to harm. Some arrows are used to send messages, and there's a reason you "let fly" an arrow. The symbol of elemental Air, the element of freedom and messengers, the arrow grants the Ascendant the ability to fly and resistance to effects that hinder or control.
Manifestation[edit]
The Ascendant's eyes change to solid, glowing orbs of silver-blue, with a distant feeling about them, as if gazing through you rather than at you. The air is cool around them, and their hair and clothes are often tossed as if by an unseen breeze. Their skin is cool to the touch and often dry, and it seems as if faint whispers follow the Ascendant wherever they go. On their brow rests Zagyon itself, glowing in pale blue light - Bright points mark the placement soft the stars, while faint tracery outlines the shape of the arrow itself.
Sister Sign[edit]
Passive Ability[edit]
While under the effects of The Arrow, you gain the Air subtype, complete with a fly speed equal to your base speed, with Average maneuverability. You are treated as having ranks in Escape Artist and Tumble equal to one-half your class level, plus your Charisma modifier. These "fake" ranks can't be used to qualify for prerequisites, though. Furthermore, you gain the Basic Bends ability of a Bender of Air, with a Bender level equal to your class level. At 5th level, you gain any one Minor Bend from the Bender of Air's class list upon assuming this constellation, and at 10th level you also gain any one Major Bend from that list. You use your Charisma modifier for determining the save DCs of these Bends. Finally, the Strain costs of all [Air] spells you cast while under the effects of The Arrow are reduced by 1.
Sidereal Blast[edit]
While under the effect of The Arrow, your Sidereal Blast deals piercing damage and ignores the hardness of items. When used against creatures with the [Earth] subtype or ancestry dating back to the Elemental Plane of Earth (Such as an Earth Genasi), the dice size of your Sidereal Blast increases to d8s and the critical multiplier increases to x3. An Arrow Blast can also be used while under the effects of anything Freedom Of Movement would make you immune to, and subjects the effect(s) to a Dispel Magic, using your full caster level. This dispel can only occur once per round per effect.
Void Ward[edit]
While you are using The Arrow, your Void Ward grants the target damage resistance to Piercing damage equal to five times the AC bonus granted by the ward. Against any effect that Freedom of Movement grants immunity to, the target gains Spell Resistance equal to 10 + your class level for the duration.
Astral Mark[edit]
The Arrow alters your Astral Mark, granting the target of the ability the Air Mastery and Whirlwind abilities of an Air Elemental of their hit dice for the duration. Additionally, if the target of the Mark fails a saving throw against a [Mind-Affecting] effect or an effect that Freedom of Movement grants immunity to, they are entitled to make a second save against the effect on the following round, to escape any ongoing effects. If they are already under such an effect, your Astral Mark grants the second save instantly upon application. Finally, the subject casts all [Air] spells and abilities at +1 caster level.
Zagyon, The Arrow - Constellation Spells[edit]
- 0th: Know Direction, Message, Open/Close, Feather Fall, Altimeter, Fan
- 6th: Wind Walk, Wind Shield
- 8th: Whirlwind, Flaying Wind
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