Difference between revisions of "Mantis Shrimp Spear (3.5e Spell)"

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|comp=V,S, F
 
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|range=Medium
 
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|dur=Instantaneous
 
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This spell is effective against mobile targets, since the spear comes at them too quickly to dodge. When you cast this spell, make a ranged attack roll against the target's flat-footed AC. Though the target is denied its Dexterity bonus, the spell's aim is not precise enough to deal Sneak Attack or other precision-based damage. On a hit, the spear does 1d8 piercing damage per 2 caster levels (max 10d8).
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This spell is effective against mobile targets, since the spear comes at them too quickly to dodge. When you cast this spell, make a ranged attack roll against the target's flat-footed AC. On a hit, the spear does 1d8 piercing damage per 2 caster levels (max 10d8). The spear moves so quickly that it generates a shockwave, which hits the target even if the spear itself missed. The target takes additional bludgeoning damage equal to half the piercing damage, and must make a Fortitude save to avoid being dazed for one round.
 
 
'''Special:''' If this spell is cast underwater, it is even more deadly. The spear moves so quickly that it generates a shockwave, which hits the target even if the spear itself missed. The target takes an additional 1d6 damage per 2 caster levels, and must make a Fortitude save to avoid being dazed for one round. On a miss with the spear the target may make a Fort save for half damage from the shockwave, and is not dazed.
 
 
 
  
 
''Focus:''  A claw from a Mantis Shrimp
 
''Focus:''  A claw from a Mantis Shrimp

Latest revision as of 07:45, 25 September 2017


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Author: Spanambula (talk)
Date Created: 29 July, 2013
Status: Complete
Editing: Clarity edits only please
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Mantis Shrimp Spear
Evocation
Level: Ki Master 3, Sorcerer/Wizard 3, Druid 4
Components: V, S, F
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One Creature
Duration: Instantaneous
Saving Throw: None and Fortitude partial, see text
Spell Resistance: No

With a gesture you summon a barbed spear floating in front of you, which rotates towards your designated target. As you utter the last word of the incantation, the spear snaps forward to its target faster than the eye can follow.


This spell is effective against mobile targets, since the spear comes at them too quickly to dodge. When you cast this spell, make a ranged attack roll against the target's flat-footed AC. On a hit, the spear does 1d8 piercing damage per 2 caster levels (max 10d8). The spear moves so quickly that it generates a shockwave, which hits the target even if the spear itself missed. The target takes additional bludgeoning damage equal to half the piercing damage, and must make a Fortitude save to avoid being dazed for one round.

Focus: A claw from a Mantis Shrimp



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorSpanambula +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelKi Master 3 +, Sorcerer/Wizard 3 + and Druid 4 +
RangeMedium +
Rated ByEiji-kun +
RatingRating Pending +
SchoolEvocation +
SummaryConjures a spear that attacks faster than the eye can follow, generates shockwaves underwater. +
TitleMantis Shrimp Spear +