Difference between revisions of "Vital Tenacity (3.5e Feat)"

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|prereqs=[[Con]] 13
 
|prereqs=[[Con]] 13
 
|fluff=You won't die, even if they kill you!
 
|fluff=You won't die, even if they kill you!
|benefit=Whenever you are dying and you successfully roll to become stable, you gain fast healing equal to your [[Con]] modifier, until you are at 1 hp.  In addition you gain your level + [[Con]] modifier in hp whenever resting at night instead of the usual level in hp.
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|benefit=Whenever you are dying, you gain fast healing equal to your [[Con]] modifier, until you are at 1 hp.  In addition you gain your level + [[Con]] modifier in hp and your [[Con]] modifier in ability damage recovered  whenever resting at night instead of the usual level in hp.
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If you die you can make a standard action before you perish as a non-action, after which you die.
 
|example=
 
|example=
 
|normal=When you stabilize, you take bloody forever just to become conscious.
 
|normal=When you stabilize, you take bloody forever just to become conscious.

Revision as of 04:24, 10 December 2017

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Author: Eiji-kun (talk)
Date Created: 11-25-13
Status: Complete
Editing: Clarity edits only please
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Vital Tenacity [General] You won't die, even if they kill you!Prerequisites: Con 13Benefit: Whenever you are dying, you gain fast healing equal to your Con modifier, until you are at 1 hp. In addition you gain your level + Con modifier in hp and your Con modifier in ability damage recovered whenever resting at night instead of the usual level in hp.

If you die you can make a standard action before you perish as a non-action, after which you die. Normal: When you stabilize, you take bloody forever just to become conscious.Special: This feat counts as Endurance and may be taken in place of Endurance.



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Article BalanceModerate +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteCon 13 +
RatingUndiscussed +
SummaryRecover hp when you stabilize from dying. +
TitleVital Tenacity +
TypeGeneral +