Difference between revisions of "Vital Tenacity (3.5e Feat)"
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|prereqs=[[Con]] 13 | |prereqs=[[Con]] 13 | ||
|fluff=You won't die, even if they kill you! | |fluff=You won't die, even if they kill you! | ||
− | |benefit=Whenever you are dying | + | |benefit=Whenever you are dying, you gain fast healing equal to your [[Con]] modifier, until you are at 1 hp. In addition you gain your level + [[Con]] modifier in hp and your [[Con]] modifier in ability damage recovered whenever resting at night instead of the usual level in hp. |
+ | |||
+ | If you die you can make a standard action before you perish as a non-action, after which you die. | ||
|example= | |example= | ||
|normal=When you stabilize, you take bloody forever just to become conscious. | |normal=When you stabilize, you take bloody forever just to become conscious. |
Revision as of 04:24, 10 December 2017
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Vital Tenacity [General]
You won't die, even if they kill you!Prerequisites: Con 13Benefit: Whenever you are dying, you gain fast healing equal to your Con modifier, until you are at 1 hp. In addition you gain your level + Con modifier in hp and your Con modifier in ability damage recovered whenever resting at night instead of the usual level in hp.
If you die you can make a standard action before you perish as a non-action, after which you die.
Normal: When you stabilize, you take bloody forever just to become conscious.Special: This feat counts as Endurance and may be taken in place of Endurance.
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Facts about "Vital Tenacity (3.5e Feat)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Con 13 + |
Rating | Undiscussed + |
Summary | Recover hp when you stabilize from dying. + |
Title | Vital Tenacity + |
Type | General + |