Difference between revisions of "Direct Undead Control (3.5e Feat)"
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|prereqs=Must be able to control undead via spells or rebuking. | |prereqs=Must be able to control undead via spells or rebuking. | ||
|fluff=The skeleton's eyes lit up, and its power increased as it moved onto its opponent. | |fluff=The skeleton's eyes lit up, and its power increased as it moved onto its opponent. | ||
− | |benefit=You can take direct control of any mindless undead currently in your control. Doing so is a standard action with a duration of Concentration. As long as you concentrate you determine the actions of the undead. The undead adopts your BAB, saving throws, skill checks, and uses your highest mental ability score in place of its [[Strength]] and [[Dexterity]], if higher. You can transfer any damage it takes to yourself as a non-action. Otherwise, you use the abilities and features of the undead in question. You control and see through the undead's senses, but only | + | |benefit=You can take direct control of any mindless undead currently in your control. Doing so is a standard action with a duration of Concentration. As long as you concentrate you determine the actions of the undead. The undead adopts your BAB, saving throws, skill checks, and uses your highest mental ability score in place of its [[Strength]] and [[Dexterity]], if higher. You can transfer any damage it takes to yourself as a non-action. Otherwise, you use the abilities and features of the undead in question. You control and see through the undead's senses, but only out to 1 mile. If the range goes beyond this the effect is suppressed until contact is restored. |
You can try this on intelligent undead you control, but they may make a [[Will]] save DC 10 + 1/2 HD + highest mental ability modifier to negate it. A successful save renders them immune for 24 hours. | You can try this on intelligent undead you control, but they may make a [[Will]] save DC 10 + 1/2 HD + highest mental ability modifier to negate it. A successful save renders them immune for 24 hours. |
Latest revision as of 04:04, 22 December 2017
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Direct Undead Control [Necromantic Creation]
The skeleton's eyes lit up, and its power increased as it moved onto its opponent.Prerequisites: Must be able to control undead via spells or rebuking.Benefit: You can take direct control of any mindless undead currently in your control. Doing so is a standard action with a duration of Concentration. As long as you concentrate you determine the actions of the undead. The undead adopts your BAB, saving throws, skill checks, and uses your highest mental ability score in place of its Strength and Dexterity, if higher. You can transfer any damage it takes to yourself as a non-action. Otherwise, you use the abilities and features of the undead in question. You control and see through the undead's senses, but only out to 1 mile. If the range goes beyond this the effect is suppressed until contact is restored.
You can try this on intelligent undead you control, but they may make a Will save DC 10 + 1/2 HD + highest mental ability modifier to negate it. A successful save renders them immune for 24 hours.
Directly controlling an undead is obvious, often with glowing eyes and strange symbols which appear on both undead and controller.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Eiji-kunv |
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Article Balance | Unquantifiable + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Must be able to control undead via spells or rebuking. + |
Rating | Undiscussed + |
Summary | Take control of undead in your control pool, empowering them with your abilities and spirit. + |
Title | Direct Undead Control + |
Type | Necromantic Creation + |