Difference between revisions of "Master Thrower (3.5e Feat)"
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|prereqs=[[SRD:Weapon Focus|Weapon Focus]] (Any Thrown Weapon) | |prereqs=[[SRD:Weapon Focus|Weapon Focus]] (Any Thrown Weapon) | ||
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=This feat grant you several tactical maneuvers: | + | |benefit=This feat grant you several tactical maneuvers when fighting with thrown weapon: |
− | ''Charging Throw:'' When wielding a thrown weapon you can make a special charge attack. This behave like a regular charge, except you only need to stop when your target is within the first range increment, although you may move as close as you desire. This attack deal damage as if | + | ''Charging Throw:'' When wielding a thrown weapon you can make a special charge attack. This behave like a regular charge, except you only need to stop when your target is within the first range increment, although you may move as close as you desire and do not provoke form throwing in melee against the target of the charge. This attack deal damage as if your weapon was a size category larger and count as two-handed melee attack whenever doing should be advantageous. |
''Entangling Bolas:'' If you successfully manage to trip a creature with a [[SRD:Bolas|bolas]], it is also [[SRD:Entangled|entangled]] until it take a standard action to untangled the bolas. | ''Entangling Bolas:'' If you successfully manage to trip a creature with a [[SRD:Bolas|bolas]], it is also [[SRD:Entangled|entangled]] until it take a standard action to untangled the bolas. | ||
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|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= | ||
− | |special= | + | |special= |
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Latest revision as of 22:30, 22 May 2018
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Master Thrower [Fighter, Tactical]
Prerequisites: Weapon Focus (Any Thrown Weapon)Benefit: This feat grant you several tactical maneuvers when fighting with thrown weapon:
Charging Throw: When wielding a thrown weapon you can make a special charge attack. This behave like a regular charge, except you only need to stop when your target is within the first range increment, although you may move as close as you desire and do not provoke form throwing in melee against the target of the charge. This attack deal damage as if your weapon was a size category larger and count as two-handed melee attack whenever doing should be advantageous.
Entangling Bolas: If you successfully manage to trip a creature with a bolas, it is also entangled until it take a standard action to untangled the bolas.
Overwatching Throw: If a creature charge you you may make a single attack with a thrown weapon as an immediate action. If it hit it deal double damage and the charge distance is reduced by 5 ft per point of base attack bonus you have. This can possibly cause the creature to stop midway and the charge to fail.
Throwing Shield: You can throw your shield with great skills, you treat buckler and light shield you wield as light throwing shield, heavy shield and greatshield as heavy throwing shield. If you threw your shield within your first increment, it rebound back into your hands.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
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Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Weapon Focus (Any Thrown Weapon) + |
Rating | Undiscussed + |
Summary | Gain several tactical maneuvers with thrown weapons. + |
Title | Master Thrower + |
Type | Fighter + and Tactical + |