Difference between revisions of "Master of Judo (3.5e Feat)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=5th February 2019
 
|date_created=5th February 2019
|status=WIP
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|status=Finished
 
|balance=High
 
|balance=High
 
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|bab1=You gain the benefit of the [[Reactive Judo (3.5e Feat)|Reactive Judo]] feat.  
 
|bab1=You gain the benefit of the [[Reactive Judo (3.5e Feat)|Reactive Judo]] feat.  
 
|bab6=Whenever you successfully [[SRD:Bull Rush|Bull Rush]] a creature you may make a free unarmed strike against them at your highest attack bonus, this can only be done once per creature per round.   
 
|bab6=Whenever you successfully [[SRD:Bull Rush|Bull Rush]] a creature you may make a free unarmed strike against them at your highest attack bonus, this can only be done once per creature per round.   
|bab11=If you successfully [[SRD:Grapple|Pin]] an opponent for 3 or more consecutive rounds, you may attempt to break it neck or spine as a free action. You make an opposed grapple check, if successful the creature must make a [[Fortitude]] save or start [[SRD:Dying|dying]] (placing them at -9 and not stable). If the opponent succeed on the grapple check it escape the grapple if it desire. This ability may only be used once per round.
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|bab11=If you successfully [[SRD:Grapple|Pin]] an opponent for 3 or more consecutive rounds, you may attempt to break it neck or spine as a free action. You make an opposed grapple check, if successful the creature must make a [[Fortitude]] save or start [[SRD:Dying|dying]] (putting them at -9 hit points). If the opponent succeed on the grapple check it escape the grapple if it desire. This ability may only be used once per round.
 
|bab16=As a full round action, you may make a single [[SRD:Bull Rush|Bull Rush]] attempt against all creature within reach. You do not follow any of the [[SRD:Bull Rush|Bull Rushes]].
 
|bab16=As a full round action, you may make a single [[SRD:Bull Rush|Bull Rush]] attempt against all creature within reach. You do not follow any of the [[SRD:Bull Rush|Bull Rushes]].
 
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Revision as of 21:40, 11 February 2019

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Author: Leziad (talk)
Date Created: 5th February 2019
Status: Finished
Editing: Clarity edits only please
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Master of Judo [Combat] You are a master of moving your opponents and using their own Strength against them.Prerequisites: Improved Unarmed Strike, Dex or Wis 13 Benefits: This is a combat feat that scales with your Base Attack Bonus.

  • +0: You may add your Wisdom modifier on Bull Rush and Grapple checks in addition to you Strength if higher, additionally you do not provoke for attempting a either of these maneuvers. This count as Improved Bull Rush for the purpose of prerequisites.
  • +1: You gain the benefit of the Reactive Judo feat.
  • +6: Whenever you successfully Bull Rush a creature you may make a free unarmed strike against them at your highest attack bonus, this can only be done once per creature per round.
  • +11: If you successfully Pin an opponent for 3 or more consecutive rounds, you may attempt to break it neck or spine as a free action. You make an opposed grapple check, if successful the creature must make a Fortitude save or start dying (putting them at -9 hit points). If the opponent succeed on the grapple check it escape the grapple if it desire. This ability may only be used once per round.
  • +16: As a full round action, you may make a single Bull Rush attempt against all creature within reach. You do not follow any of the Bull Rushes.


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Leziad's Homebrew (4520 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteImproved Unarmed Strike + and Dex or Wis 13 +
RatingUndiscussed +
SummaryYou are a master of moving your opponents and using their own Strength against them. +
TitleMaster of Judo +
TypeCombat +