Difference between revisions of "Dancing Swordsman (3.5e Feat)"

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|summary=Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman.
 
|summary=Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman.
 
|skill=Perform (Dance)
 
|skill=Perform (Dance)
|skill0=You can use Perform (Dance) to Feint and can Feint as a swift action. You can draw and sheathe your weapon as part of any attack made against a target denied their dexterity bonus to AC.
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|skill0=Melee performance weapons you're proficient with can be used with any class abilities that require a different type of melee weapon. You can use Perform (Dance) to Feint and Tumble.  
|skill4=Whenever an enemy targets you as part of an Attack of Opportunity you can make a Feint attempt in response. If the Feint is successful, it applies as normal, and their attack misses.
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|skill4=You can Feint as a Swift Action. When you succeed at a Perform (Dance) check, the target(s) of the dance cannot perform attacks or opportunity against you and you get a flanking bonus on that target for the remainder of your turn.
|skill9=Any time you successfully hit a target that has been denied their dexterity bonus to AC, you can move up to 10 feet. Alternatively you can extend the effects of Feint to your next attack.
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|skill9=Once per round, when an enemy makes a 5ft step within your reach, you can make an attack of opportunity on them and then 5ft step in the same direction they moved.
|skill14=When an enemy in your threat range makes a 5ft step, you can make a 5ft step to follow them.  
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|skill14=You provide flanking on enemies within your reach as if you were threatening them from every direction.
 
|skill19=When an enemy attacks an ally while within your reach, it provokes an Attack of Opportunity from you.
 
|skill19=When an enemy attacks an ally while within your reach, it provokes an Attack of Opportunity from you.
This cannot be combined with Mobility and counts as Mobility for any prerequisites.
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This counts as Mobility for any prerequisites.
 
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Latest revision as of 02:38, 21 September 2019

Homebrew.png
Author: Deryago (talk)
Date Created: 11th October 2018
Status: Testing
Editing: Clarity edits only please
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ArticleUndiscussed.png
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Dancing Swordsman [Combat, Skill] Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman. Benefits: This is a skill feat that scales with your ranks in Perform (Dance).

  • 0 ranks: Melee performance weapons you're proficient with can be used with any class abilities that require a different type of melee weapon. You can use Perform (Dance) to Feint and Tumble.
  • 4 ranks: You can Feint as a Swift Action. When you succeed at a Perform (Dance) check, the target(s) of the dance cannot perform attacks or opportunity against you and you get a flanking bonus on that target for the remainder of your turn.
  • 9 ranks: Once per round, when an enemy makes a 5ft step within your reach, you can make an attack of opportunity on them and then 5ft step in the same direction they moved.
  • 14 ranks: You provide flanking on enemies within your reach as if you were threatening them from every direction.
  • 19 ranks: When an enemy attacks an ally while within your reach, it provokes an Attack of Opportunity from you.

This counts as Mobility for any prerequisites.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceHigh +
AuthorDeryago +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SkillPerform (Dance) +
SummaryDance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman. +
TitleDancing Swordsman +
TypeCombat + and Skill +