Difference between revisions of "Master of Judo (3.5e Feat)"
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|summary=You are a master of moving your opponents and using their own [[Strength]] against them. | |summary=You are a master of moving your opponents and using their own [[Strength]] against them. | ||
− | |prereqs=[[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], [[Wisdom|Wis]] 13 | + | |prereqs=[[SRD:Improved Unarmed Strike|Improved Unarmed Strike]], [[Dex]] or [[Wisdom|Wis]] 13 |
− | |bab0=You may | + | |bab0=You may add your [[Wisdom]] modifier on [[SRD:Bull Rush|Bull Rush]] and [[SRD:Grapple|Grapple]] checks instead of your [[Strength]] modifier, additionally you do not provoke for attempting a either of these maneuvers. This count as both [[SRD:Improved Grapple|Improved Grapple]] and [[SRD:Improved Bull Rush|Improved Bull Rush]] for the purpose of prerequisites. |
|bab1=You gain the benefit of the [[Reactive Judo (3.5e Feat)|Reactive Judo]] feat. | |bab1=You gain the benefit of the [[Reactive Judo (3.5e Feat)|Reactive Judo]] feat. | ||
|bab6=Whenever you successfully [[SRD:Bull Rush|Bull Rush]] a creature you may make a free unarmed strike against them at your highest attack bonus, this can only be done once per creature per round. | |bab6=Whenever you successfully [[SRD:Bull Rush|Bull Rush]] a creature you may make a free unarmed strike against them at your highest attack bonus, this can only be done once per creature per round. | ||
− | |bab11=If you successfully [[SRD:Grapple|Pin]] an opponent for 3 or more consecutive rounds, you may attempt to break it neck or spine as a free action. You make an opposed grapple check, if successful the creature must make a [[Fortitude]] save or start [[SRD:Dying|dying]] ( | + | |bab11=If you successfully [[SRD:Grapple|Pin]] an opponent for 3 or more consecutive rounds, you may attempt to break it neck or spine as a free action. You make an opposed grapple check, if successful the creature must make a [[Fortitude]] save or start [[SRD:Dying|dying]] (putting them at -9 hit points). If the opponent succeed on the grapple check it escape the grapple if it desire. This ability may only be used once per round. |
− | |bab16= | + | |bab16=As a full round action, you may make a single [[SRD:Bull Rush|Bull Rush]] attempt against all creature within reach. You do not follow any of the [[SRD:Bull Rush|Bull Rushes]]. |
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Latest revision as of 06:26, 11 January 2020
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Master of Judo [Combat]
You are a master of moving your opponents and using their own Strength against them.Prerequisites: Improved Unarmed Strike, Dex or Wis 13
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: You may add your Wisdom modifier on Bull Rush and Grapple checks instead of your Strength modifier, additionally you do not provoke for attempting a either of these maneuvers. This count as both Improved Grapple and Improved Bull Rush for the purpose of prerequisites.
- +1: You gain the benefit of the Reactive Judo feat.
- +6: Whenever you successfully Bull Rush a creature you may make a free unarmed strike against them at your highest attack bonus, this can only be done once per creature per round.
- +11: If you successfully Pin an opponent for 3 or more consecutive rounds, you may attempt to break it neck or spine as a free action. You make an opposed grapple check, if successful the creature must make a Fortitude save or start dying (putting them at -9 hit points). If the opponent succeed on the grapple check it escape the grapple if it desire. This ability may only be used once per round.
- +16: As a full round action, you may make a single Bull Rush attempt against all creature within reach. You do not follow any of the Bull Rushes.
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Facts about "Master of Judo (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Improved Unarmed Strike + and Dex or Wis 13 + |
Rating | Undiscussed + |
Summary | You are a master of moving your opponents and using their own Strength against them. + |
Title | Master of Judo + |
Type | Combat + |