Difference between revisions of "Daeijine Illithid (3.5e Racial Paragon Class)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Text replace - "(Sp)" to "{{Sp}}")
(updates)
Line 2: Line 2:
 
|author_name=Eiji-kun
 
|author_name=Eiji-kun
 
|date_created=August 10th, 2007
 
|date_created=August 10th, 2007
|adopter=
 
|date_adopted=
 
 
|status=Complete
 
|status=Complete
|editing=
+
|balance=Very High
|img=
 
 
}}
 
}}
{{3.5e Class Semantic
+
<div class="blank">
|description=This is for the variant illithids discribed in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment.
+
{{#set:Summary=This is for the variant illithids described in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment.
 +
|Length=5
 +
|Length=3
 +
|Base Attack Bonus Progression=Moderate
 +
|Fortitude Save Progression=Poor
 +
|Reflex Save Progression=Poor
 +
|Will Save Progression=Good
 +
|Class Ability=Arcane Spellcasting
 +
|Class Ability=Divine Spellcasting
 +
|Class Ability=Prepared Spellcasting
 +
|Class Ability=Spontaneous Spellcasting
 +
|Class Ability Progression=Partial
 
}}
 
}}
 +
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 +
</div>
  
  
Line 31: Line 41:
 
===== Religion =====
 
===== Religion =====
  
Illithids rarely worship anything, with their Elder Brain being the closet thing to a god for them.
+
Illithids rarely worship anything, with their Elder Brain being the closest thing to a god for them.
  
 
===== Background =====
 
===== Background =====
Line 49: Line 59:
 
They often become magic-using classes, as their bodies are not built for labor.
 
They often become magic-using classes, as their bodies are not built for labor.
  
=== Game Rule Information ===
+
=== Making a Daeijine Illithid Paragon ===
  
 
Variant Daeijine Illithid paragons have the following game statistics.
 
Variant Daeijine Illithid paragons have the following game statistics.
  
===== Abilities =====
+
'''Abilities:''' Intelligence is the primary ability for the Variant Daeijine Illithids who follow the path of the wizard, with Charisma being useful for their Mind Blast and other mental powers.
  
Intelligence is the primary ability for the Variant Daeijine Illithids who follow the path of the wizard, with Charisma being useful for their Mind Blast and other mental powers.
+
'''Alignment:''' Any.
  
===== Alignment =====
+
'''Starting Gold:''' 2d4 &times; 10 gp (50 gp).
  
Any.
+
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
  
===== Starting Age =====
+
{| class="zebra d20"
 
+
|+
Complex.
+
<div>{{Anchor|Table: The Variant Daeijine Illithid Paragon}}</div>
 
+
Hit Die: d8
 
 
{| class="d20" cellspacing="0" cellpadding="0" id="Table: The Variant Daeijine Illithid Paragon"
 
 
|-
 
|-
|+ style="text-align: right;" | <div style="float: left;">Table: The Variant Daeijine Illithid Paragon</div> Hit Die: d8
+
! rowspan="2" | Level
 +
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 +
! colspan="3" | [[SRD:Saving Throw|Saving Throws]]
 +
! rowspan="2" | Special
 +
! rowspan="2" | [[#Spellcasting|Spellcasting]]
 
|-
 
|-
! Level !! Base<br />Attack Bonus !! Fort<br />Save !! Ref<br />Save !! Will<br />Save !! style="text-align: left;" | Special !! style="text-align: left;" | [[#Spells per Day|Spells per Day]]
+
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 +
|-
 +
|1st|| class="left" | +0 || +0 || +0 || +2
 +
| class="left" | [[#Lesser Mind Blast|Lesser Mind Blast]], [[#Mental Fortification|Mental Fortification +2]] || style="text-align: left;" |
 
|-
 
|-
|1st||+0||+0||+0||+2|| style="text-align: left;" | Lesser Mind Blast, +2 Saves vs Mind Effecting || style="text-align: left;" |
+
|2nd|| class="left" | +1 || +0 || +0 || +3
 +
| class="left" | [[#Language Eater|Language Eater]] || style="text-align: left;" | +1 level of spellcasting class
 
|-  
 
|-  
|2nd||+1||+0||+0||+3|| style="text-align: left;" | Language Eater || style="text-align: left;" |+1 level of spellcasting class
+
|3rd|| class="left" | +2 || +1 || +1 || +3
|-
+
| class="left" | [[#Extra Mind Blast|Extra Mind Blast]], [[#Mental Fortification|Mental Fortification +4]] || style="text-align: left;" |+1 level of spellcasting class
|3rd||+2||+1||+1||+3|| style="text-align: left;" | +2 Saves vs Mind Effecting || style="text-align: left;" |+1 level of spellcasting class
 
 
|-  
 
|-  
|4th||+3||+1||+1||+4|| style="text-align: left;" | Skill Eater || style="text-align: left;" |+1 level of spellcasting class
+
|4th|| class="left" | +3 || +1 || +1 || +4
|-
+
| class="left" | [[#Skill Eater|Skill Eater]] || style="text-align: left;" | +1 level of spellcasting class
|5th||+3||+1||+1||+4|| style="text-align: left;" | Mind Blast, +2 Saves vs Mind Effecting || style="text-align: left;" |+1 level of spellcasting class
 
 
|-  
 
|-  
| class="skills" colspan="7" |
+
|5th|| class="left" | +3 || +1 || +1 || +4
'''Class Skills (4 + Int modifier per level)'''<br/>
+
| class="left" | [[#Mind Blast|Mind Blast]], [[#Mental Fortification|Mental Fortification +6]] || style="text-align: left;" |+1 level of spellcasting class
 +
|- class="noalt"
 +
| colspan="42" class="skill" |
 +
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 +
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 +
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 +
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge (any, taken individually)}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
 +
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 +
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]).
 
|}
 
|}
The variant daeijine illithid class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Speak Language (None), and Spellcraft (Int).
 
  
===Class Features===
+
====Class Features====
  
 
All of the following are class features of the variant daeijine illithid paragon class.
 
All of the following are class features of the variant daeijine illithid paragon class.
  
===== Weapon and Armor Proficiency =====
+
'''{{Anchor|Proficiency}}:''' Variant daeijine illithid paragons are proficient with [[SRD:Simple Weapon|simple]] [[SRD:Weapons|weapons]] and no armor.
  
Variant Daeijine Illithid paragons are proficient with simple weapons and no armor.
+
'''{{Anchor|Lesser Mind Blast}} {{Su}}:''' At 1st level, a variant daeijine illithids gains Lesser Mind Blast.  All those in a 30 foot cone must make a Will save or be stunned for 1 round.  The DC for this attack is (10 + half the illithid's HD + their [[Charisma]] modifier).
  
===== Spells per Day =====
+
'''{{Anchor|Mental Fortification}} {{Ex}}:''' At 1st level, the illithid gains a +2 racial bonus on saving throws against mind effecting spells and abilities. 
  
At 2nd and 3rd level, an variant daeijine illithid paragon gains new spells per day as if it had also gained a level in a spellcasting class. It does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that it adds the level of variant daeijine illithid paragon to its level in a spellcasting class, then determines spells per day and caster level accordingly.
+
At level 3 this rises by +2 again for a total bonus of +4.
  
If an variant daeijine illithid paragon has no levels in a spellcasting class, this class feature has no effect.
+
At level 5, another +2 for a total bonus of +6 gained from this class.
  
===== Mind Blast {{Su}} =====
+
'''{{Anchor|Language Eater}} {{Ex}}:''' At 2nd level, when devouring the brain of an intelligent creature (3 Intelligence or greater), the illithid has a 50% chance of learning a random language the victim knew in life.
  
At level 1 variant daeijine illithids gain Lesser Mind Blast.  All those in a 30 ft. cone must make a Will save or be stunned for 1 round. The DC for this attack is (10 + half the illithid's HD + their [[Cha]] modifier).
+
'''{{Anchor|Spellcasting}}:''' At 2nd and 3rd level, an variant daeijine illithid paragon gains new spells per day as if it had also gained a level in a spellcasting class. It does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that it adds the level of variant daeijine illithid paragon to its level in a spellcasting class, then determines spells per day and caster level accordingly.
  
At level 6 this becomes a normal Mind Blast.  It becomes a 60 ft. cone effect, and the target is stunned for 1d4 rounds.
+
If an variant daeijine illithid paragon has no levels in a spellcasting class, this class feature has no effect.
 
 
===== Mind Blast +1/day =====
 
  
An illithid may use their Mind Blast an additional time per day.
+
'''{{Anchor|Extra Mind Blast}}''': At 3rd level, an illithid may use its Mind Blast an additional time per day.
  
===== Language Eater {{Ex}} =====
+
'''{{Anchor|Skill Eater}} {{Ex}}:''' At 4th level, when devouring the brain of a creature the illithid has a 20% chance of picking up skill points from the victim.  It acquires 2 random skill points to which the victim had put ranks into. Cross class skills as still reduced as normal.
  
When devouring the brain of an intelligent creature, the illithid has a 50% chance of learning a random language the victim knew in life.
+
An illithid can only store the bonus skill points of 1 brain per character level. Thus, a level 10 illithid can have bonuses from 10 brains. New brains eaten may replace old skills or be used only for food, at the illithid's choosing.
  
===== Resistance to Mind-Effecting =====
+
'''{{Anchor|Mind Blast}} {{Su}}:''' At 5th level, its Lesser Mind Blast grows in power, becoming Mind Blast.  The effect now affects a 60 foot cone and the target is stunned for 1d4 rounds on a failed Will save.
  
At level 1 the illithid gains +2 on saving throws against mind effecting spells and abilities.  At level 3 this rises by +2 again, and at level 5, another +2 for a total bonus of +6 gained from this class.
+
=== Advanced Daeijine Illithid Paragon Class ===
 
 
===== Skill Eater {{Ex}} =====
 
 
 
When devouring the brain of a creature the illithid has a 20% chance of picking up skill points from the victim.  You acquire 2 random skill points to which they had put ranks into. Cross class skills as still reduced as normal. An illithid can only store the bonus skill points of 1 brain per character level, thus a level 10 illithid can have bonuses from 10 brains. New brains eaten may replace old skills or be used only for food, at your choosing.
 
 
 
=== Advanced Daeijine Illithid Paragon class ===
 
  
 
This class is typically available for the Daeijine Illithid, with its LA 2.  However a Variant Daeijine Illithid who has completed the Variant Daeijine Illithid Paragon class may take this as well.
 
This class is typically available for the Daeijine Illithid, with its LA 2.  However a Variant Daeijine Illithid who has completed the Variant Daeijine Illithid Paragon class may take this as well.
Line 129: Line 150:
 
Most of the information remains the same as above, with the following new changes.
 
Most of the information remains the same as above, with the following new changes.
  
{| class="d20" cellspacing="0" cellpadding="0" id="Table: The Advanced Daeijine Illithid Paragon"
+
{| class="zebra d20"
 +
|+
 +
<div>{{Anchor|Table: The Advanced Daeijine Illithid Paragon}}</div>
 +
Hit Die: d8
 
|-
 
|-
|+ style="text-align: right;" | <div style="float: left;">Table: The Advanced Daeijine Illithid Paragon</div> Hit Die: d8
+
! rowspan="2" | Level
 +
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 +
! colspan="3" | [[SRD:Saving Throw|Saving Throws]]
 +
! rowspan="2" | Special
 +
! rowspan="2" | [[#Spellcasting|Spellcasting]]
 
|-
 
|-
! Level !! Base<br />Attack Bonus !! Fort<br />Save !! Ref<br />Save !! Will<br />Save !! style="text-align: left;" | Special !! style="text-align: left;" | [[#Spells per Day|Spells per Day]]
+
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
 
|1st||+0||+0||+0||+2|| style="text-align: left;" | Reduce Weaknesses, Detect Thoughts, Mind Blast +1/day || style="text-align: left;" |
 
 
|-  
 
|-  
|2nd||+1||+0||+0||+3|| style="text-align: left;" | Skill Harvest, Delicious Brains || style="text-align: left;" |+1 level of spellcasting class
+
|1st|| class="left" | +0 || +0 || +0 || +2
 +
| class="left" | [[#Reduce Weaknesses|Reduce Weaknesses]], [[#Detect Thoughts|Detect Thoughts]], [[#More Mind Blast|More Mind Blast]] || style="text-align: left;" |
 
|-
 
|-
|3rd||+2||+1||+1||+3|| style="text-align: left;" | Fatal Grapple, Mind Blast +1/day, +2 Cha || style="text-align: left;" |+1 level of spellcasting class
+
|2nd|| class="left" | +1 || +0 || +0 || +3
 +
| class="left" | [[#Delicious Brains|Delicious Brains]], [[#Skill Harvest|Skill Harvest]] || style="text-align: left;" | +1 level of spellcasting class
 
|-  
 
|-  
| class="skills" colspan="7" |
+
|3rd|| class="left" | +2 || +1 || +1 || +3
'''Class Skills (4 + Int modifier per level)'''<br/>
+
| class="left" | [[#Fatal Grapple|Fatal Grapple]], [[#More Mind Blast|More Mind Blast]], [[#Racial Ability Score Boost|+2 Charisma]] || style="text-align: left;" | +1 level of spellcasting class
 +
|- class="noalt"
 +
| colspan="42" class="skill" |
 +
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 +
[[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]),
 +
[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]),
 +
[[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]),
 +
[[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]),
 +
[[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]),
 +
[[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]),
 +
[[SRD:Knowledge Skill|Knowledge (any, taken individually)]] ([[SRD:Intelligence|Int]]),
 +
[[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]),
 +
[[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]),
 +
[[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]),
 +
[[SRD:Speak Language Skill|Speak Language]] (None),
 +
[[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]),
 +
[[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]]).
 
|}
 
|}
The advanced daeijine illithid class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Speak Language (None), and Spellcraft (Int).
 
 
===== Reduce Weaknesses {{Ex}} =====
 
 
At level 1 the illithid is more hardy to the things which trouble them.  They only take 1 point of nonlethal damage from dry, arid environments every hour.  Also, they only need to feed once every week before they begin losing Constitution.
 
 
===== Mind Blast +1/day =====
 
 
An illithid may use their Mind Blast an additional time per day.
 
  
===== Detect Thoughts {{Sp}} =====
+
'''{{Anchor|Reduce Weaknesses|Reduce Weaknesses}} {{Ex}}:''' At 1st level, the advanced illithid is more hardy to the things which trouble them.  It only takes 1 point of nonlethal damage from dry, arid environments every hour.  Also, they only need to feed upon brains once every week before they begin losing Constitution.
  
The illithid may now cast Detect Thoughts as a spell-like ability.  They may use it as many times per day as their [[Cha]] modifier +2.
+
'''{{Anchor|More Mind Blast}}:''' At 1st level, an advanced illithid may use its Mind Blast an additional time per day.  
  
===== Skill Harvest {{Ex}} =====
+
It gains another use again at 3rd level.
  
When devouring brains and learning new skills and languages, the illithid may now choose which skill or language to absorb.
+
'''{{Anchor|Detect Thoughts}} {{Sp}}:''' At 2nd level, the advanced illithid may now cast ''[[SRD:Detect Thoughts|detect thoughts]]'' as a spell-like ability.  It may use this ability a number of times per day equal to its [[SRD:Charisma|Charisma]] bonus +2.
  
===== Delicious Brains {{Ex}} =====
+
'''{{Anchor|Delicious Brains}} {{Ex}}:''' At 2nd level, eating a brain nourishes the advanced illithid, restoring to it an amount of HP equal to the brain-eaten creature's HD.
  
Eating a brain recovers hp equal to the creature's HD.
+
'''{{Anchor|Skill Harvest}} {{Ex}}:''' At 2nd level, when devouring brains and learning new skills and languages, the illithid may now choose which skill or language to absorb.
  
===== Fatal Grapple =====
+
'''{{Anchor|Fatal Grapple}} {{Ex}}:''' At 3rd level, whenever the illithid grapples an opponent, as a swift action it may make a second grapple attempt to clamp its mouth around the victim's face.  In that round and every round that the original grapple remains, the victim must make a Fortitude save DC (10 + 1/2 HD + [[Str]] modifier) or die as its brains are sucked out of its head.
  
At level 3 whenever the illithid grapples an opponent, as a swift action they may attempt a second grapple attempt to clamp their mouth around the subject's face.  In that round and every round that the original grapple remains they must make a Fortitude save DC (10 + 1/2 HD + [[Str]] modifier) or die as their brains are sucked out of their head.
+
'''{{Anchor|Racial Ability Score Boost}}:''' At 3rd level, the advanced illithid gains a +2 racial bonus to its [[SRD:Charisma|Charisma]].
  
  
Line 177: Line 212:
 
[[Category:Class]]
 
[[Category:Class]]
 
[[Category:Racial Paragon Class]]
 
[[Category:Racial Paragon Class]]
[[Category:Moderate Spellcasting]]
 

Revision as of 04:09, 22 July 2012

Homebrew.png
Author: Eiji-kun (talk)
Date Created: August 10th, 2007
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article



Variant Daeijine Illithid Paragon

The power to devour the minds of other is more than a sick method of surviving, it is the key to expanding ones power through destruction. The Variant Daeijine Illithid Paragon gains the infamous powers of the illithid over time via this class.

Adventures

Illithids rarely adventure, shunning the sun and the arid heat it brings. However on rare occasions illithids show their terrifying faces, and a few paragons are always among them.

Characteristics

Variant Daeijine Illithids are squid-headed, purple skinned, gaunt humanoids who feast on brains. The minds of the intelligent are the most delicious.

Alignment

Usually Lawful Evil.

Religion

Illithids rarely worship anything, with their Elder Brain being the closest thing to a god for them.

Background

Daeijine Illithid spawn from the Underdark in Daeijilund. They are said to have come from other illithids from another dimension. Their presence is tolerated, barely, and highly controlled by the surrounding powers of Daeijilund. However given the opportunity the illithids would remove the guise of diplomacy and solitude and gladly conquer the world out of the hands of the non-illithids.

Adaption

Daeijine Illithids are magic using illithids. In games where illithids have a more traditional psionic presence, it would make sense for the arcane spellcasting abilities of this class to instead apply to psions.

Races

Other races do not have any significance, for nothing is as perfect as the illithid. They are but cattle or slaves, and they only grudgingly treat them as anything more. Pragmatism comes before ego.

Other Classes

They often become magic-using classes, as their bodies are not built for labor.

Making a Daeijine Illithid Paragon

Variant Daeijine Illithid paragons have the following game statistics.

Abilities: Intelligence is the primary ability for the Variant Daeijine Illithids who follow the path of the wizard, with Charisma being useful for their Mind Blast and other mental powers.

Alignment: Any.

Starting Gold: 2d4 × 10 gp (50 gp).

Starting Age: Complex.

Table: The Variant Daeijine Illithid Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Lesser Mind Blast, Mental Fortification +2
2nd +1 +0 +0 +3 Language Eater +1 level of spellcasting class
3rd +2 +1 +1 +3 Extra Mind Blast, Mental Fortification +4 +1 level of spellcasting class
4th +3 +1 +1 +4 Skill Eater +1 level of spellcasting class
5th +3 +1 +1 +4 Mind Blast, Mental Fortification +6 +1 level of spellcasting class

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (any, taken individually) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Speak Language (None), Swim (Str), Spellcraft (Int).

Class Features

All of the following are class features of the variant daeijine illithid paragon class.

Proficiency: Variant daeijine illithid paragons are proficient with simple weapons and no armor.

Lesser Mind Blast (Su): At 1st level, a variant daeijine illithids gains Lesser Mind Blast. All those in a 30 foot cone must make a Will save or be stunned for 1 round. The DC for this attack is (10 + half the illithid's HD + their Charisma modifier).

Mental Fortification (Ex): At 1st level, the illithid gains a +2 racial bonus on saving throws against mind effecting spells and abilities.

At level 3 this rises by +2 again for a total bonus of +4.

At level 5, another +2 for a total bonus of +6 gained from this class.

Language Eater (Ex): At 2nd level, when devouring the brain of an intelligent creature (3 Intelligence or greater), the illithid has a 50% chance of learning a random language the victim knew in life.

Spellcasting: At 2nd and 3rd level, an variant daeijine illithid paragon gains new spells per day as if it had also gained a level in a spellcasting class. It does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that it adds the level of variant daeijine illithid paragon to its level in a spellcasting class, then determines spells per day and caster level accordingly.

If an variant daeijine illithid paragon has no levels in a spellcasting class, this class feature has no effect.

Extra Mind Blast: At 3rd level, an illithid may use its Mind Blast an additional time per day.

Skill Eater (Ex): At 4th level, when devouring the brain of a creature the illithid has a 20% chance of picking up skill points from the victim. It acquires 2 random skill points to which the victim had put ranks into. Cross class skills as still reduced as normal.

An illithid can only store the bonus skill points of 1 brain per character level. Thus, a level 10 illithid can have bonuses from 10 brains. New brains eaten may replace old skills or be used only for food, at the illithid's choosing.

Mind Blast (Su): At 5th level, its Lesser Mind Blast grows in power, becoming Mind Blast. The effect now affects a 60 foot cone and the target is stunned for 1d4 rounds on a failed Will save.

Advanced Daeijine Illithid Paragon Class

This class is typically available for the Daeijine Illithid, with its LA 2. However a Variant Daeijine Illithid who has completed the Variant Daeijine Illithid Paragon class may take this as well.

Most of the information remains the same as above, with the following new changes.

Table: The Advanced Daeijine Illithid Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Reduce Weaknesses, Detect Thoughts, More Mind Blast
2nd +1 +0 +0 +3 Delicious Brains, Skill Harvest +1 level of spellcasting class
3rd +2 +1 +1 +3 Fatal Grapple, More Mind Blast, +2 Charisma +1 level of spellcasting class

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (any, taken individually) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Speak Language (None), Swim (Str), Spellcraft (Int).

Reduce Weaknesses (Ex): At 1st level, the advanced illithid is more hardy to the things which trouble them. It only takes 1 point of nonlethal damage from dry, arid environments every hour. Also, they only need to feed upon brains once every week before they begin losing Constitution.

More Mind Blast: At 1st level, an advanced illithid may use its Mind Blast an additional time per day.

It gains another use again at 3rd level.

Detect Thoughts (Sp): At 2nd level, the advanced illithid may now cast detect thoughts as a spell-like ability. It may use this ability a number of times per day equal to its Charisma bonus +2.

Delicious Brains (Ex): At 2nd level, eating a brain nourishes the advanced illithid, restoring to it an amount of HP equal to the brain-eaten creature's HD.

Skill Harvest (Ex): At 2nd level, when devouring brains and learning new skills and languages, the illithid may now choose which skill or language to absorb.

Fatal Grapple (Ex): At 3rd level, whenever the illithid grapples an opponent, as a swift action it may make a second grapple attempt to clamp its mouth around the victim's face. In that round and every round that the original grapple remains, the victim must make a Fortitude save DC (10 + 1/2 HD + Str modifier) or die as its brains are sucked out of its head.

Racial Ability Score Boost: At 3rd level, the advanced illithid gains a +2 racial bonus to its Charisma.



Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorEiji-kun +
Base Attack Bonus ProgressionModerate +
Class AbilityArcane Spellcasting +, Divine Spellcasting +, Prepared Spellcasting + and Spontaneous Spellcasting +
Class Ability ProgressionPartial +
Fortitude Save ProgressionPoor +
Identifier3.5e Racial Paragon Class +
Length5 + and 3 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillBluff +, Concentration +, Craft +, Decipher Script +, Gather Information +, Intimidate +, Knowledge (any, taken individually) +, Move Silently +, Profession +, Sense Motive +, Speak Language +, Swim + and Spellcraft +
Skill Points4 +
SummaryThis is for the variant illithids described in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment. +
TitleDaeijine Illithid +
Will Save ProgressionGood +