Jar of Fortune [Racial]
Prerequisites: Living Jar raceBenefit: Some living jars have a final resort should they lose their life. Whenever they die they explode, due to the release of their warrior's spirit. Everyone within 20 feet of the living jar suffer 1d6 (+1d6 every odd HD they have) of physical damage (bludgeoning, piercing and slashing) unless they pass a Reflex save (DC is 10 + half the jar's HD + their Con modifier) to halve it. This damage hits incorporeal foes normally as its source is the spirit of the warrior within the jar. Living jars at 0 hp or less, but not dead, may choose, as a free or immediate action (for example if they would lose counsciousness), to explode voluntarily. This effectively disintegrates the living jar for the purpose of resurrection.
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