Divergent Traditions (3.5e Feat)

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Author: Leziad
Date Created: 3 July 2012
Status: Finished
Editing: Clarity edits only please
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Unusual Traditions [General] You have strange and unusual traditions.Prerequisites: 1st LevelBenefit: Select a spellcasting class which has a class feature dependent on an ability score (such as spellcasting, manifesting, maneuvers, etc.) You may change the ability score to a difference one. You gain one benefits based on the new ability score.

  • Strength: You may add 1.5x your strength to touch attack as extra damages.
  • Dexterity: Whenever you cats a spell that increase your AC you gain 5% miss chance for every point of dexterity modifier you have (Maximum 30%).
  • Constitution: Whenever a spell or ability would heal you or grant temporary hit points you may add your constitution modifier as extra hit points for that effect.
  • Intelligence: You gain +1 skill point per level.
  • Wisdom: Whenever you cast spell or ability with an effect of round/level on yourself it extend to round/minute.
  • Charisma: You may extend the effects of charm spell for free.




Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
Identifier3.5e Feat +
Prerequisite1st Level +
Rated ByThe bluez in the dungeon + and Foxdownfarms3100 +
RatingRating Pending +
SummarySwitch an ability score for another for class features and spellcasting and gain some benefits based on the chosen ability score. +
TitleDivergent Traditions +
TypeGeneral +