Divergent Traditions (3.5e Feat)

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Author: Leziad (talk)
Date Created: 3 July 2012
Status: Complete
Editing: Clarity edits only please
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Divergent Traditions [General] You have learned your methods from an unusual teacher, in a far-away land or in a secluded community. This leads to your abilities being quite different than the norm.Prerequisites: 1st level onlyBenefit: Upon taking this feat choose a class, an ability score and a second ability score of the same type (physical or mental). All class features of the chosen class that depend on the chosen ability score instead depend on the second chosen ability score.

In addition your methods are foreign and unusual, increasing the DC to identify or counter any ability you use by 4 if applicable. This does not apply to another creature with this feat. Example: You choose Sorcerer and Charisma-Intelligence, your spellcasting is now keyed to your Intelligence instead of your Charisma.



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Leziad's Homebrew (4427 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
Prerequisite1st level only +
Rated ByThe bluez in the dungeon + and Foxdownfarms3100 +
RatingRating Pending +
SummaryYou choose a class and alter one of its key ability scores. +
TitleDivergent Traditions +
TypeGeneral +