Divergent Traditions (3.5e Feat)

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Author: Leziad (talk)
Date Created: 3 July 2012
Status: Finished
Editing: Clarity edits only please
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Unusual Traditions [General] You have strange and unusual traditions.Prerequisites: 1st LevelBenefit: Select a spellcasting class which has a class feature dependent on an ability score (such as spellcasting, manifesting, maneuvers, etc.) You may change the ability score this feature is based on to a different one. You gain a benefit based on the score that you chose, as described below:

  • Strength: You deal additional damage with touch-range spells equal to one-and-a-half times your Strength modifier.
  • Dexterity: Whenever you cats a spell that increases your AC, you gain 5% miss chance for every point of Dexterity modifier you have (maximum 30%).
  • Constitution: Whenever a spell or ability would heal you, or grant you temporary hit points, you may add your Constitution modifier as extra hit points for that effect.
  • Intelligence: You gain +1 skill point per level.
  • Wisdom: Whenever you cast spell or ability with a duration of 1 round/level on yourself, its duration becomes 1 minute/level instead.
  • Charisma: You may extend the effects of any charm spells you cast for free.




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Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
Prerequisite1st Level +
Rated ByThe bluez in the dungeon + and Foxdownfarms3100 +
RatingRating Pending +
SummarySwitch an ability score for another for class features and spellcasting and gain some benefits based on the chosen ability score. +
TitleDivergent Traditions +
TypeGeneral +