Divergent Traditions (3.5e Feat)
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Unusual Traditions [General]
You have strange and unusual traditions.Prerequisites: 1st LevelBenefit: Select a spellcasting class which has a class feature dependent on an ability score (such as spellcasting, manifesting, maneuvers, etc.) You may change the ability score this feature is based on to a different one. You gain a benefit based on the score that you chose, as described below:
- Strength: You deal additional damage with touch-range spells equal to one-and-a-half times your Strength modifier.
- Dexterity: Whenever you cats a spell that increases your AC, you gain 5% miss chance for every point of Dexterity modifier you have (maximum 30%).
- Constitution: Whenever a spell or ability would heal you, or grant you temporary hit points, you may add your Constitution modifier as extra hit points for that effect.
- Intelligence: You gain +1 skill point per level.
- Wisdom: Whenever you cast spell or ability with a duration of 1 round/level on yourself, its duration becomes 1 minute/level instead.
- Charisma: You may extend the effects of any charm spells you cast for free.
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Facts about "Divergent Traditions (3.5e Feat)"
Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | 1st Level + |
Rated By | The bluez in the dungeon + and Foxdownfarms3100 + |
Rating | Rating Pending + |
Summary | Switch an ability score for another for class features and spellcasting and gain some benefits based on the chosen ability score. + |
Title | Divergent Traditions + |
Type | General + |