Adrenaline Injection (3.5e Maneuver)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Crazy Gadget (Rush) | |
Level: | 2 |
---|---|
Initiation Action: | Move |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
Saving Throw: | None |
Time seemed to slow for you, and your mind was focused. Adrenaline is a hell of a drug.
Injecting an alchemical serum you may move up to double your movement speed. For 1 round you ignore any pain based effects, effects which would be disrupted on attacks of opportunity (such as a disarm attempt) no longer disrupt you, and you ignore any Strength, Dexterity, or Constitution penalties you are suffering from for 1 round. Up to 5 damage with each attack you take is converted into non-lethal damage. You may double move and retain the benefits of the boost to movement speed.
However, on the subsequent round you are rendered fatigued for 1 round, bypassing immunities.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
---|
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | For 1 round double your speed and resist pain and weakness, but it catches up to you next round. + |
Title | Adrenaline Injection + |
Type | Rush + |