SRD5:Gynosphinx

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Disambiguation.png
Sphinx exists in other D&D editions see:

Sphinx (disambiguation).

This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Gynosphinx [SRD5 OGL/CC-BY][1] [2] [3] [4]
Large Monstrosity (Sphinxes), Lawful Neutral
Armor Class: 17 (natural armor)
Hit Points: 136 (16d10+48)
Speed: 40 ft., fly 60 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)
Skills: Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: psychic
Condition Immunity: charmed, frightened
Senses: truesight 120 ft., passive Perception 18
Languages: Common, Sphinx
Habitat: Desert
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4

Features

Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.

Magic Weapons. The sphinx's weapon attacks are magical.

Spellcasting. The sphinx is a 9th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield
2nd level (3 slots): darkness, locate object, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore

Actions

Multiattack. The sphinx makes two claw attacks.

Claw. melee weapon attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8+4) slashing damage. 

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.


End of the SRD5 material

Unofficial Description: The gynosphinx appears to be a large winged lion.

Sphinx's Lair

[5] A sphinx lairs in an ancient temple, sepulcher, or vault.

Lair Actions

[5] When fighting inside its lair, an sphinx can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:

  • Alter Time (seconds)
  • Age or Rejuvenate Creature
  • Lair Time Shift
  • Plane Shift


Sources and Notes

  1. SRD5:
  2. also published in — Wizards RPG Team (September 2014). Monster Manual. (5e 2014) Wizards of the Coast. ISBN 978-0786965618. p. 280.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. Monster Manual (5e) p.280 (summarized)

Back to Main Page5x5eMonsterMonstrositySphinx

OGL Content

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Facts about "Gynosphinx"
AlignmentLawful Neutral +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval11 +
Canontrue +
Challenge Rating11 +
Creature NameGynosphinx +
Experience Points7,200 +
FeaturesInscrutable +, Magic Weapons +, Spellcasting +, Multiattack +, Claw +, Claw Attack +, Teleport + and Cast a Spell +
HabitatDesert +
Has Lairtrue +
Hit Dice16d10+48 +
Hit Points136 +
Legendary Monstertrue +
NameGynosphinx +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeLarge +
SortTextSphinx Gynosphinx +
SubtypeSphinx +
SummaryThe gynosphinx appears to be a large winged lion. +
TypeMonstrosity +