Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Deceptive Strength (3.5e Trait) + (Despite your high strength you appear to be scrawny and unathletics.)
- Demise Unseen (3.5e Spell) + (Destroy a creature and transform it into a controlled ghoul.)
- Transmute Buildings to Toothpicks (3.5e Spell) + (Destroy a large number of buildings in a wide area by reducing them to splinters.)
- Diamond Breaker (3.5e Maneuver) + (Destroy force effects, and pierce through deflection and force bonuses.)
- Broken Window (3.5e Maneuver) + (Destroy something with great force, and expect its owner to be happy about it.)
- Zanzetsuken (3.5e Maneuver) + (Destroy stuff in a single blow!)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Unreality Zone (3.5e Power) + (Destroy the reality around you, erasing things from existence and throwing them into the realm of dreams.)
- Coronach Song (3.5e Feat) + (Destroy the undead with a song, kill the dying)
- Annihilating Strike (3.5e Feat) + (Destroy things with a powerful disintegrating strike.)
- Sterilize (3.5e Spell) + (Destroy weak creatures, including swarms, instantly.)
- Delicious Lies (3.5e Maneuver) + (Destroy your opponent's defense with a well-placed lie.)
- Dust to Dust (3.5e Spell) + (Destroys corpse.)
- Destructive Warrior (3.5e Prestige Class) + (Destructive Warriors are the best in the art of battle and massacre their opponents.)
- Swarm of Zombie Limbs (5e) + (Detached [[SRD5:Zombie|zombie]] limbs aggregated into a group creature. Related: [[Zombie Plague Spreader (5e)|Zombie Plague Spreader]], [[Zombie Clot (5e)|Zombie Clot]].)
- Detect Mineral (3.5e Spell) + (Detect a particular mineral or element in the ground.)
- Ki Sense (3.5e Skill Trick) + (Detect auras around you.)
- Mental Watchguard (3.5e Power) + (Detect dangers around an ally and their general status, even if you're not in the same room.)
- Blood Seek (3.5e Maneuver) + (Detect heartbeats from living creatures, even through darkness.)
- Hearthunter (3.5e Maneuver) + (Detect heartbeats from living creatures, and even divine their hp totals. You can also autoconfirm critical hits.)
- Thermal Prescience (3.5e Invocation) + (Detect heat sources by sight, or at long range.)
- Spectroberyl (3.5e Equipment) + (Detect magical sources of light.)
- Detect Radiation (3.5e Spell) + (Detect radioactive material at range.)
- Necrotic Awareness (5e Spell) + (Detect the presence of necrotic cysts<br /><br />)
- Discern Lighting Level (3.5e Spell) + (Determine how bright of light is shining on you)
- Book of Elements (3.5e Sourcebook)/Magic Items +
- Book of Elements (3.5e Sourcebook)/Magic Items + (Determine if a creature has a specific ancestor.)
- Discern Ancestry (3.5e Spell) + (Determine if a creature has a specific ancestor.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)