Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Immolation (One) + (Envelopes target creature in flames causing damage for the spell's duration.)
- Immolation (5e) + (Envelopes target creature in flames causing damage for the spell's duration.<br /><br />)
- Venom Crush (3.5e Maneuver) + (Envenomate your target, leaving him with a minute to live.)
- True Arcanist (3.5e Prestige Class) + (Epic Spellcaster that wants to break free from constraints of the Weave.)
- SRD:Epic (Feat Type) + (Epic feats are intended for characters of level 21 and above.)
- Complete Epic (3.5e Sourcebook) + (Epic level is broken, and this is a shame. … Epic level is broken, and this is a shame. The game was built with no cap on advancement, but not playtested as such and the signs begin to show even before epic is reached. Most games might pull it all the way up to level 25, but beyond that is a land of madness, completely busted. Gentlemen, we can fix this. We can make epic smarter, tighter, more balanced. We have the technology, we can rebuild it. We can make.... Complete Epic.ebuild it. We can make.... Complete Epic.)
- Legendary Manifestation (3.5e Feat) + (Epic powers are ''hard''. Not so much for you, though.)
- Legendary Spellcasting (3.5e Feat) + (Epic spells are ''hard''. Not so much for you, though.)
- Epperi (5e Subrace) + (Epperi tend to be the [[SRD5:Wizard|wizard]]s, scribes, and scholars of the duskken.)
- Equilibrium (3.5e Feat Type) + (Equilibrium feats grant special like benefits to neutral characters.)
- Victor's History (3.5e Power) + (Erase defeated foe from history.)
- Gwydion (3.5e Deity) + (Erreun's Sentient staff created to maintain magic in the multiverse.)
- Erreun (3.5e Deity) + (Erreun, The Creator God of the Starborn and eccentric god of reason)
- Withdraw (3.5e Maneuver) + (Escape attack, vanishing from sight and leaving a mirage behind in your place.)
- Appeal to Coincidence (3.5e Maneuver) + (Escape blame for 3 rounds)
- Houdini's Escape (3.5e Skill Trick) + (Escape from an inescapable situation and turn invsiible)
- Coward's Reprieve (3.5e Spell) + (Escape into extradimensional maze.)
- Neothelid (5e) + (Escaped Illithid tadpole grown to a gargantuan worm.)
- Halberdier (3.5e Alternate Class Feature) + (Eschewing the use of a mount, a halberdier … Eschewing the use of a mount, a halberdier is a footsoldier or knight who fights with a polearms, typically the halberd. Halberdiers are sometimes found as mercenaries or skilled guards of some kind, with the highest ranked one being halberd-wielding royal guards. The halberdier archetype was designed after the [https://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo-cavalier-archetypes/disciple-of-the-pike-cavalier-archetype/ Disciple of the Pike] but with neutral flavor.iple of the Pike] but with neutral flavor.)
- Eldritch Blade (3.5e Prestige Class) + (Esoteric warriors who combine martial prowess with a warlock's invocations.)
- Esper (3.5e Subtype) + (Espers are generally large and powerful [[SRD:Outsider|Outsiders]], native to the Astral Plane but with strong ties to the Material Plane.)
- User:Leziad/Esphia, the Hellguard (3.5e Vestige) + (Esphia was but an ordinary soldier angel stationed in hell, but after centuries of battle, she changed and eventually fell from grace.)
- Puny Man’s Defiance (3.5e Maneuver) + (Establish subconscious telepathic links with your allies for knowledge of speech. Gain bonus on attack.)
- Eternal Glacier (3.5e Martial Discipline) + (Eternal Glacier is a martial discipline in … Eternal Glacier is a martial discipline invented by the barbarians of the frozen lands, who draw their power from, and emulate, the tundras and glaciers of their homes. The discipline reflects this, emphasizing unavoidable and unstoppable movements, building up power to crush their enemies, while maintaining the implacable strength of the glacier for themselves. These movements allow their warriors to channel the supernatural power of their glacier homes, freezing their enemies in their tracks.s, freezing their enemies in their tracks.)
- Ethereal Ooze Resin (3.5e Equipment) + (Ethereal ooze resin applies 1d4 force damage to a weapon for 1 minute once applied.)
- Darklurker (3.5e Feat) + (Evade magical detection within shadows.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)