Difference between revisions of "Daze (5e Spell)"
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|summary=Momentarily disorient a creature | |summary=Momentarily disorient a creature | ||
|rules=You drone a hypnotic chant to one creature that you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or it can't take reactions until the start of its next turn and has disadvantage on the next attack roll it makes before the end of its next turn. | |rules=You drone a hypnotic chant to one creature that you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or it can't take reactions until the start of its next turn and has disadvantage on the next attack roll it makes before the end of its next turn. | ||
+ | |casters=Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Wizard | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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[[Category:User]] | [[Category:User]] | ||
[[Category:Spell]] | [[Category:Spell]] | ||
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Revision as of 19:08, 6 April 2019
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5e Spell
Daze
Enchantment cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, M (a pinch of wool)
Duration: Instantaneous
Casters: Arcane Trickster, Bard, Eldritch Knight, Sorcerer, Wizard
You drone a hypnotic chant to one creature that you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or it can't take reactions until the start of its next turn and has disadvantage on the next attack roll it makes before the end of its next turn.
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Action Type | Action + |
Author | Vaegrim + |
Canon | true + |
Caster | Arcane Trickster +, Bard +, Eldritch Knight +, Sorcerer + and Wizard + |
Component | V + and M + |
Identifier | 5e Spell + |
Level | Cantrip + |
Range | 30 feet + |
Rating | Undiscussed + |
School | Enchantment + |
Summary | Momentarily disorient a creature + |
Title | Daze + |