Difference between revisions of "Marksman (3.5e Feat)"
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|summary=Your hand-eye coordination has evolved to become far greater than mere normal archers; you can more accurately pinpoint locations on your enemies' body that are weak. | |summary=Your hand-eye coordination has evolved to become far greater than mere normal archers; you can more accurately pinpoint locations on your enemies' body that are weak. | ||
|prereqs= [[Dex]] 13+, Base Attack Bonus +1 | |prereqs= [[Dex]] 13+, Base Attack Bonus +1 | ||
− | |benefit=You gain your [[dexterity]] bonus to your damage whenever you use a ranged weapon (not including thrown weapons). This bonus does not stack with the strength bonus gained for using a composite bow. | + | |benefit=You gain your [[dexterity]] bonus to your damage whenever you use a ranged weapon (not including thrown weapons). This bonus does not stack with the strength bonus gained for using a composite bow. Furthermore, you ignore any bonuses to AC that enemies get from [[SRD:Cover#Soft_Cover|soft cover]]. |
You may also gain one of the following benefits: | You may also gain one of the following benefits: | ||
* '''Swift Shot:''' You may draw your ranged weapon as a [[free action]] instead of a [[move action]]. You may also throw weapons at a normal rate of attacks (much like a character with a bow). You may draw a hidden thrown weapon as a [[move action]]. | * '''Swift Shot:''' You may draw your ranged weapon as a [[free action]] instead of a [[move action]]. You may also throw weapons at a normal rate of attacks (much like a character with a bow). You may draw a hidden thrown weapon as a [[move action]]. | ||
* '''Crack Shot:''' Your range while using a projectile weapon is increased by 25%, or 50% when using a thrown weapon. This stacks with [[Far Shot]]. | * '''Crack Shot:''' Your range while using a projectile weapon is increased by 25%, or 50% when using a thrown weapon. This stacks with [[Far Shot]]. | ||
− | * '''Precise Shot:''' | + | * '''Precise Shot:''' Whenever you make an attack against a creature in cover, their AC bonus from cover is reduced by 2. |
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|normal= | |normal= |
Revision as of 07:38, 17 July 2012
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Marksman [General, Fighter]
Prerequisites: Dex 13+, Base Attack Bonus +1Benefit: You gain your dexterity bonus to your damage whenever you use a ranged weapon (not including thrown weapons). This bonus does not stack with the strength bonus gained for using a composite bow. Furthermore, you ignore any bonuses to AC that enemies get from soft cover.
You may also gain one of the following benefits:
- Swift Shot: You may draw your ranged weapon as a free action instead of a move action. You may also throw weapons at a normal rate of attacks (much like a character with a bow). You may draw a hidden thrown weapon as a move action.
- Crack Shot: Your range while using a projectile weapon is increased by 25%, or 50% when using a thrown weapon. This stacks with Far Shot.
- Precise Shot: Whenever you make an attack against a creature in cover, their AC bonus from cover is reduced by 2.
Special: This feat replaces Point Blank Shot for any pre-requisites. Any class that grants you Point Blank Shot may grant you this feat instead.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
TK-Squaredv | ||
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Races | The Ortal | |
Classes | ||
Options | Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization | |
Things | ||
Spells | Call of the Reaper, Devil's Pact | |
Dying is Serious, Lavabox, MudBox, Talk, Website |
Facts about "Marksman (3.5e Feat)"
Article Balance | High + |
Author | TK-Squared + |
Identifier | 3.5e Feat + |
Prerequisite | Dex 13+ + and Base Attack Bonus +1 + |
Rated By | MadmanFromSpace + and Ghostwheel + |
Rating | Rating Pending + |
Summary | Your hand-eye coordination has evolved to become far greater than mere normal archers; you can more accurately pinpoint locations on your enemies' body that are weak. + |
Title | Marksman + |
Type | General + and Fighter + |