Marksman (3.5e Feat)
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Marksman [General, Fighter] Prerequisites: Dex 13+, Base Attack Bonus +1Benefit: You gain your dexterity bonus to your damage whenever you use a ranged weapon (not including thrown weapons). This bonus does not stack with the strength bonus gained for using a composite bow. Furthermore, you ignore any bonuses to AC that enemies get from soft cover.
You may also gain one of the following benefits:
- Swift Shot: You may draw your ranged weapon as a free action instead of a move action. You may also throw weapons at a normal rate of attacks (much like a character with a bow). You may draw a hidden thrown weapon as a move action.
- Crack Shot: Your range while using a projectile weapon is increased by 25%, or 50% when using a thrown weapon. This stacks with Far Shot.
- Precise Shot: Whenever you make an attack against a creature in cover, their AC bonus from cover is reduced by 2.
Replaces: Marksman may be used to meet a prerequisite in place of the following feats: Point Blank Shot, Precise Shot.Special: Any class that grants you Point Blank Shot may grant you this feat instead.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
|Options||Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization|
|Spells||Call of the Reaper, Devil's Pact|
|Dying is Serious, Lavabox, MudBox, Talk, Website|
|Article Balance||High +|
|Feat Replaces||Point Blank Shot + and Precise Shot +|
|Identifier||3.5e Feat +|
|Prerequisite||Dex 13+ + and Base Attack Bonus +1 +|
|Rated By||MadmanFromSpace + and Ghostwheel +|
|Rating||Rating Pending +|
|Summary||Your hand-eye coordination has evolved to become far greater than mere normal archers; you can more accurately pinpoint locations on your enemies' body that are weak. +|
|Type||General + and Fighter +|