Tough Guy (3.5e Feat)

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Author: TK-Squared (talk)
Date Created: 20th June 2009
Status: Finished
Editing: Clarity edits only please
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Tough Guy [Archetype] Prerequisites: Con 16+Benefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat which you meet the prerequisites for.

Archetype Feat Bonus are based on HD.

  • 1 HD: Your hit die sizes increase by 1 step (1d4 to 1d6, 1d6 to 1d8, etc). You also gain +1 hp per level. If you already have a d12 hit die, you gain +2hp per level instead.
  • 3 HD: You can enchant your body as though it were armor. You also gain a natural armor bonus equal to one third of your HD (rounded up), as long as you're not wearing any armour.
  • 8 HD: You gain DR/- equal to your constitution modifier whenever you are not wearing armour.
  • 15 HD: You gain fast healing equal to your constitution modifier.

TK-Squared's Homebrew
TKLogo.jpg Races The Ortal
Options Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization
Spells Call of the Reaper, Devil's Pact
Dying is Serious, Lavabox, MudBox, Talk, Website

Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats

Facts about "Tough Guy (3.5e Feat)"
Article BalanceVery High +
AuthorTK-Squared +
Identifier3.5e Feat +
PrerequisiteCon 16+ +
RatingUnrated +
SummaryThrough a life of taking blows, you have hardened your body to a fine degree. +
TitleTough Guy +
TypeArchetype +