Tough Guy (3.5e Feat)
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Tough Guy [Archetype]
Prerequisites: Con 16+Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat which you meet the prerequisites for.
Archetype Feat Bonus are based on HD.
- 1 HD: Your hit die sizes increase by 1 step (1d4 to 1d6, 1d6 to 1d8, etc). You also gain +1 hp per level. If you already have a d12 hit die, you gain +2hp per level instead.
- 3 HD: You can enchant your body as though it were armor. You also gain a natural armor bonus equal to one third of your HD (rounded up), as long as you're not wearing any armour.
- 8 HD: You gain DR/- equal to your constitution modifier whenever you are not wearing armour.
- 15 HD: You gain fast healing equal to your constitution modifier.
TK-Squaredv | ||
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Races | The Ortal |
Classes | ||
Options | Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization | |
Things | ||
Spells | Call of the Reaper, Devil's Pact | |
Dying is Serious, Lavabox, MudBox, Talk, Website |
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Facts about "Tough Guy (3.5e Feat)"
Article Balance | Very High + |
Author | TK-Squared + |
Identifier | 3.5e Feat + |
Prerequisite | Con 16+ + |
Rating | Unrated + |
Summary | Through a life of taking blows, you have hardened your body to a fine degree. + |
Title | Tough Guy + |
Type | Archetype + |