Tough Guy (3.5e Feat)
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Tough Guy [Archetype] Prerequisites: Con 16+Benefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat which you meet the prerequisites for.
Archetype Feat Bonus are based on HD.
- 1 HD: Your hit die sizes increase by 1 step (1d4 to 1d6, 1d6 to 1d8, etc). You also gain +1 hp per level. If you already have a d12 hit die, you gain +2hp per level instead.
- 3 HD: You can enchant your body as though it were armor. You also gain a natural armor bonus equal to one third of your HD (rounded up), as long as you're not wearing any armour.
- 8 HD: You gain DR/- equal to your constitution modifier whenever you are not wearing armour.
- 15 HD: You gain fast healing equal to your constitution modifier.
|Options||Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization|
|Spells||Call of the Reaper, Devil's Pact|
|Dying is Serious, Lavabox, MudBox, Talk, Website|
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Facts about "Tough Guy (3.5e Feat)"
|Article Balance||Very High +|
|Identifier||3.5e Feat +|
|Prerequisite||Con 16+ +|
|Summary||Through a life of taking blows, you have hardened your body to a fine degree. +|
|Title||Tough Guy +|