Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Dolor Counter (3.5e Invocation) + (When you suffer your foe suffers)
- Demoralize (3.5e Feat) + (When you take down a foe, his allies become demoralized.)
- Teleport Vehicle (3.5e Feat) + (When you teleport while riding a vehicle, you can take the vehicle with you.)
- Portal Teleporter (3.5e Feat) + (When you teleport you may leave a portal behind.)
- Witch Vanish (3.5e Feat) + (When you teleport, you leave behind vermin.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Brutal Transformation (3.5e Feat) + (When you transform you gain a +2 bonus on Strength and Powerful Build.)
- Ascended Transformation (3.5e Feat) + (When you transform, you can gain two additional alterations at a higher cost to maintain your transformation.)
- Invincibility Frames (3.5e Feat) + (When you tumble, you gain a miss chance.)
- Harmony of Feywild Protection (4e Feat) + (When you use ''Fey Dance'', you and an ally gain a +2 [[4e#bonuses and penalties|bonus]] to all [[4e#attacks and defenses|defenses]] until the end of your next turn.)
- Fey Harmony (4e Feat) + (When you use ''Fey step'', one ally [[4e#Teleportation|teleports]] 2 squares.)
- Fey Dance (4e Feat) + (When you use ''Fey step'', one ally [[4e#Teleportation|teleports]] 5 squares.)
- Brave Dragonblood Surge (3.5e Feat) + (When you use Dragonblood Surge, you purge most status effects.)
- Planar Momentum (3.5e Feat) + (When you use Rift Slash to teleport, you conserve momentum.)
- Edgewalker (3.5e Feat) + (When you use Rift Slash to teleport, you can harm all creatures between point A and point B.)
- Lucky Failure (3.5e Feat) + (When you use a luck reroll, even if you botch an ability or skill check it doesn't turn out so bad.)
- Even Luckier Than Before (3.5e Feat) + (When you use a luck reroll, the reroll gains a +2 bonus!)
- Lucky Critical (3.5e Feat) + (When you use a luck reroll, your threatened range expands.)
- Lucky Strike (3.5e Feat) + (When you use a luck reroll, your weapons deals maximum damage.)
- Delay Power (4e Feat) + (When you use a psionic power on your turn, augment to delay effects)
- Reliable Healing Melody (4e Feat) + (When you use your ''Healing Melody'' power, you can roll the dice roll the extra hit points granted twice and use the highest total.)
- Privacy Hat (3.5e Equipment) + (When you wear this hat your face will be hidden by shadow, preventing people from seeing your face. It'll take more than just removing the hat to reveal you!)
- Headless Helm (3.5e Equipment) + (When you wear this helmet, your head can come off! That may or may not be a good thing.)
- Publication:Grim-N-Gritty/Appendix 4/Dynamic Grip (3.5e Feat) + (When you wield a weapon, you do not lock y … When you wield a weapon, you do not lock your hands in a fixed position on its handle. Instead, you can constantly adjust your grip, sliding up and down the weapon’s length, even gripping the blade of the weapon (if it’s single-edged). This allows you to extend your reach with the weapon and optimize your striking opportunities.and optimize your striking opportunities.)
- Counterattack (3.5e Feat) + (When you're attacked, there is a small chance you attack back!)
- Glass Jaw (3.5e Flaw) + (When you're hit hard, you're hit REALLY hard.)
- Yeenoghu's Victory (3.5e Feat) + (When you're taking down little things, Yeenoghu's power makes itself shown.)
- Intoxicated (3.5e Condition) + (When you've had one beer too many.)
- Grim Desperation (3.5e Feat) + (When your LP pool is empty, you can choose to pay the "grim cost" in HP instead.)
- Hostile Flock Threat (3.5e Maneuver) + (When your allies threaten, so do you!)
- Deadly Precision (4e Feat) + (When your enemy presents an opportunity for you to strike, you make sure to take full advantage of it.)
- Blood Frenzied (3.5e Trait) + (When your life is in danger, the feel of your blood being shed drives you into a berserk rage.)
- Exceptional Luck (3.5e Trait) + (When your luck is good, it's great. But when it's bad, it's terrible.)
- Rending Counterstrike (3.5e Maneuver) + (Whenever a creature attack you and miss in melee it provoke from you.)
- Spell Draining (3.5e Equipment) + (Whenever a spell draining weapon hits a spellcaster, it leeches some of that spellcaster's power.)
- Combat Detector (Legend Item) + (Whenever an [encounter] begins within 500 feet, it is located for you.)
- Punish the Kind (3.5e Spell) + (Whenever the cursed creature heals another, they are harmed an equal amount. In addition, they cannot heal themselves.)
- Scorched (3.5e Condition) + (Whenever you are exposed to fire and flames you could remain burned.)
- Vengeful Flow (3.5e Maneuver) + (Whenever you are hit by a ranged attack, you can make a free attack against the attacker at your highest attack bonus. If the attack succeeds, it does an extra 1d6 damage.)
- Nosebleed (3.5e Flaw) + (Whenever you are struck or heavily stressed you have a terrible nosebleed.)
- Limit Break (3.5e Equipment) + (Whenever you are subject to a critical hit, you gain the ability to return the favor with criticals next round.)
- Health Burn (3.5e Flaw) + (Whenever you are wounded you take a long time to recover, not even magic can speed up the process.)
- Show Off (3.5e Maneuver) + (Whenever you defeat an opponent, you can finish them off with a snappy comeback or taunting pose which fills you with morale and heals you.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Cloak of Dust (3.5e Maneuver) + (Whenever you fly near the ground you throw up clouds of dust to conceal yourself.)
- Shameful Retreat (3.5e Flaw) + (Whenever you have to withdraw from a foe, you are overcome with shame, to a point where you subconsciously allow yourself to be hit.)
- Saved from the Grave (3.5e Feat) + (Whenever you heal someone from 0 hp or less, you heal the most you can, plus other minor healing buffs.)
- Play of the Game (3.5e Feat) + (Whenever you or an ally drops two or more opponents, you can replay that event for a morale boost.)
- Ill Omens (3.5e Alternate Class Feature) + (Whenever you or your opponents get a stroke of good luck, you're able to balance it out with some bad luck.)
- Whirlwind Rage (3.5e Feat) + (Whenever you rage, you create a surge of powerful wind around yourself.)
- Fortunate Fate (3.5e Feat) + (Whenever you receive a luck bonus increase it by 1 point.)