Ability Trickster (3.5e Equipment)
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This weapon has several runes along the hilt. When picked up, they shimmer and move in accordance to how strong their synergistic ability score is.
Choose an ability score. Combat tricks and special DCs for weapon abilities can be based off the chosen ability score. For example a creature could use Charisma in place of Strength or Dexterity for the purpose of disarm checks, or if the weapon is used in a Stunning Fist attempt you may use your Constitution instead of Wisdom.