Totemic Power (3.5e Spell)

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Author: Leziad (talk)
Date Created: 31st March 2016
Status: Finished
Editing: Clarity edits only please
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Note: This is a homebrew spell designed to replace Bull's Strength and assorted spells. You may be looking for the originals instead.

Totemic Power
Level: Blackguard 2, Cleric 2, Druid 2, Ki Master 2, Paladin 2, Sorcerer/Wizard 2
Components: V, S
Casting time: 1 Standard Action
Range: Touch
Target: Creature touched
Duration: 1 Round/Level (D)
Saving Throw: Yes (Harmless)
Spell Resistance: No

Choose an ability score, you gain a +4 bonus to that ability score. You may cast this spell in higher level spell slots, for each additional level of spell slot above 2nd you select another ability score to grant the bonus to. If the bonus is placed on a permanent magic item or is made longer than 10 minutes/level it bonus become an enhancement bonus.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (3464 Articles)
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelBlackguard 2 +, Cleric 2 +, Druid 2 +, Paladin 2 +, Sorcerer/Wizard 2 + and Ki Master 2 +
RangeTouch +
RatingUndiscussed +
SchoolSRD:Transmutation School +
SummaryA replacement of the Animal's X spells, designed to be useful even at later level. +
TitleTotemic Power +