The capsule hidden on your body detonates, coating you in a quickly evaporating but protective gel.
When you activate this maneuver you may immediately move up to your normal movement speed with the benefits of freedom of movement and 5 hp/level in temporary hit points that only absorbs the following damage: acid, electricity, fire, force, and sonic damage. Cold damage bypasses the gel. You are immune to caltrops and take minimum damage from environmental effects and fall damage regardless of damage type. If you lose all of your temporary hp before the round is over, the freedom of movement effect also ends.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kun's Homebrew (5459 Articles)